gpu.js/dist/core/utils-core.js

227 lines
5.9 KiB
JavaScript

'use strict';
/**
*
* @desc Reduced subset of Utils, used exclusively in gpu-core.js
* Various utility functions / snippets of code that GPU.JS uses internally.\
* This covers various snippets of code that is not entirely gpu.js specific (ie. may find uses elsewhere)
*
* Note that all methods in this class is 'static' by nature `UtilsCore.functionName()`
*
* @class UtilsCore
*
*/
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var UtilsCore = function () {
function UtilsCore() {
_classCallCheck(this, UtilsCore);
}
_createClass(UtilsCore, null, [{
key: 'isCanvas',
/**
* @typedef {Object} webGlContext
*/
/**
* @typedef {Object} CanvasDOMObject
*/
//-----------------------------------------------------------------------------
//
// Canvas validation and support
//
//-----------------------------------------------------------------------------
/**
* @name isCanvas
* @static
* @function
* @memberOf UtilsCore
*
*
* @desc Return TRUE, on a valid DOM canvas object
*
* Note: This does just a VERY simply sanity check. And may give false positives.
*
* @param {CanvasDOMObject} canvasObj - Object to validate
*
* @returns {Boolean} TRUE if the object is a DOM canvas
*
*/
value: function isCanvas(canvasObj) {
return canvasObj !== null && canvasObj.nodeName && canvasObj.getContext && canvasObj.nodeName.toUpperCase() === 'CANVAS';
}
/**
* @name isCanvasSupported
* @function
* @static
* @memberOf UtilsCore
*
* @desc Return TRUE, if browser supports canvas
*
* @returns {Boolean} TRUE if browser supports canvas
*
*/
}, {
key: 'isCanvasSupported',
value: function isCanvasSupported() {
return _isCanvasSupported;
}
/**
* @name initCanvas
* @function
* @static
* @memberOf UtilsCore
*
* @desc Initiate and returns a canvas, for usage in init_webgl.
* Returns only if canvas is supported by browser.
*
* @returns {CanvasDOMObject} CanvasDOMObject if supported by browser, else null
*
*/
}, {
key: 'initCanvas',
value: function initCanvas() {
// Fail fast if browser previously detected no support
if (!_isCanvasSupported) {
return null;
}
// Create a new canvas DOM
var canvas = document.createElement('canvas');
// Default width and height, to fix webgl issue in safari
canvas.width = 2;
canvas.height = 2;
// Returns the canvas
return canvas;
}
//-----------------------------------------------------------------------------
//
// Webgl validation and support
//
//-----------------------------------------------------------------------------
/**
*
* @name isWebGl
* @function
* @static
* @memberOf UtilsCore
*
* @desc Return TRUE, on a valid webGlContext object
*
* Note: This does just a VERY simply sanity check. And may give false positives.
*
* @param {webGlContext} webGlObj - Object to validate
*
* @returns {Boolean} TRUE if the object is a webGlContext object
*
*/
}, {
key: 'isWebGl',
value: function isWebGl(webGlObj) {
return webGlObj && typeof webGlObj.getExtension === 'function';
}
/**
* @name isWebGlSupported
* @function
* @static
* @memberOf UtilsCore
*
* @desc Return TRUE, if browser supports webgl
*
* @returns {Boolean} TRUE if browser supports webgl
*
*/
}, {
key: 'isWebGlSupported',
value: function isWebGlSupported() {
return _isWebGlSupported;
}
}, {
key: 'isWebGlDrawBuffersSupported',
value: function isWebGlDrawBuffersSupported() {
return _isWebGlDrawBuffersSupported;
}
// Default webgl options to use
}, {
key: 'initWebGlDefaultOptions',
value: function initWebGlDefaultOptions() {
return {
alpha: false,
depth: false,
antialias: false
};
}
/**
* @name initWebGl
* @function
* @static
* @memberOf UtilsCore
*
* @desc Initiate and returns a webGl, from a canvas object
* Returns only if webGl is supported by browser.
*
* @param {CanvasDOMObject} canvasObj - Object to validate
*
* @returns {CanvasDOMObject} CanvasDOMObject if supported by browser, else null
*
*/
}, {
key: 'initWebGl',
value: function initWebGl(canvasObj) {
// First time setup, does the browser support check memorizer
if (typeof _isCanvasSupported !== 'undefined' || canvasObj === null) {
if (!_isCanvasSupported) {
return null;
}
}
// Fail fast for invalid canvas object
if (!UtilsCore.isCanvas(canvasObj)) {
throw new Error('Invalid canvas object - ' + canvasObj);
}
// Create a new canvas DOM
return canvasObj.getContext('webgl2', UtilsCore.initWebGlDefaultOptions());
}
}]);
return UtilsCore;
}();
//-----------------------------------------------------------------------------
//
// Canvas & Webgl validation and support constants
//
//-----------------------------------------------------------------------------
var _isCanvasSupported = typeof document !== 'undefined' ? UtilsCore.isCanvas(document.createElement('canvas')) : false;
var _testingWebGl = UtilsCore.initWebGl(UtilsCore.initCanvas());
var _isWebGlSupported = UtilsCore.isWebGl(_testingWebGl);
var _isWebGlDrawBuffersSupported = _isWebGlSupported;
module.exports = UtilsCore;