gpu.js/examples/random.html
Robert Plummer 1e60084020 feat: Full type inference (this is a HUGE feature)
feat: Add mandelbulb.html example
fix: Bump and build
2019-03-19 19:51:03 -04:00

57 lines
1.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>GPU.js Random Examples</title>
</head>
<body>
<h2>CPU Random</h2>
<canvas id="cpu-random-output"></canvas>
<h2>WebGL1 Random</h2>
<canvas id="web-gl-random-output"></canvas>
<h2>WebGL2 Random</h2>
<canvas id="web-gl2-random-output"></canvas>
</body>
<script src="../bin/gpu-browser.js"></script>
<script>
const cpu = new GPU({
mode: 'cpu',
canvas: document.getElementById('cpu-random-output')
});
const webGL = new GPU({
mode: 'webgl',
canvas: document.getElementById('web-gl-random-output')
});
const webGL2 = new GPU({
mode: 'webgl2',
canvas: document.getElementById('web-gl2-random-output')
});
function drawRandomFunction() {
this.color(Math.random(), Math.random(), Math.random());
}
const cpuDrawRandom = cpu.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100]);
const webGLDrawRandom = webGL.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100]);
const webGL2DrawRandom = webGL2.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100]);
function draw() {
cpuDrawRandom();
webGLDrawRandom();
webGL2DrawRandom();
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
</script>
</html>