mirror of
https://github.com/gpujs/gpu.js.git
synced 2026-01-18 16:04:10 +00:00
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
52 lines
1.5 KiB
JavaScript
52 lines
1.5 KiB
JavaScript
const { assert, skip, test, module: describe, only } = require('qunit');
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const { GPU, input } = require('../../../../../../src');
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describe('feature: to-string unsigned precision arguments Input');
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function testArgument(mode, context, canvas) {
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const gpu = new GPU({ mode });
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const originalKernel = gpu.createKernel(function(a) {
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let sum = 0;
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for (let y = 0; y < 2; y++) {
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for (let x = 0; x < 2; x++) {
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sum += a[y][x];
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}
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}
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return sum;
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}, {
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canvas,
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context,
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output: [1],
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precision: 'unsigned',
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});
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const arg1 = input([1,2,3,4],[2,2]);
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const arg2 = input([5,6,7,8],[2,2]);
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assert.deepEqual(originalKernel(arg1)[0], 10);
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assert.deepEqual(originalKernel(arg2)[0], 26);
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const kernelString = originalKernel.toString(arg1);
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const newKernel = new Function('return ' + kernelString)()({ context });
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assert.deepEqual(newKernel(arg1)[0], 10);
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assert.deepEqual(newKernel(arg2)[0], 26);
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gpu.destroy();
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}
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(GPU.isWebGLSupported ? test : skip)('webgl', () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl');
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testArgument('webgl', context, canvas);
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl2');
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testArgument('webgl2', context, canvas);
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
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testArgument('headlessgl', require('gl')(1, 1), null);
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});
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test('cpu', () => {
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testArgument('cpu');
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});
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