Robert Plummer 27f4efb8d9 fix: Proper kernel.toString() unit tests (good grief, so many!) for CPU and GPU
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
2019-06-03 19:32:21 -04:00

44 lines
1.3 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../../../../../src');
describe('feature: to-string unsigned precision arguments Boolean');
function testArgument(mode, context, canvas) {
const gpu = new GPU({ mode });
const originalKernel = gpu.createKernel(function(a) {
return a ? 42 : -42;
}, {
canvas,
context,
output: [1],
precision: 'unsigned',
});
assert.deepEqual(originalKernel(true)[0], 42);
assert.deepEqual(originalKernel(false)[0], -42);
const kernelString = originalKernel.toString(true);
const newKernel = new Function('return ' + kernelString)()({ context });
assert.deepEqual(newKernel(true)[0], 42);
assert.deepEqual(newKernel(false)[0], -42);
gpu.destroy();
}
(GPU.isWebGLSupported ? test : skip)('webgl', () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('webgl');
testArgument('webgl', context, canvas);
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('webgl2');
testArgument('webgl2', context, canvas);
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
testArgument('headlessgl', require('gl')(1, 1), null);
});
test('cpu', () => {
testArgument('cpu');
});