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fix: Documentation for what types are and are not tracked fix: Added documentation for testing and building fix: Some destructuring
52 lines
1.5 KiB
JavaScript
52 lines
1.5 KiB
JavaScript
const { assert, skip, test, module: describe, only } = require('qunit');
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const { GPU } = require('../../../../../../src');
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describe('feature: to-string unsigned precision arguments Array');
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function testArgument(mode, context, canvas) {
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const gpu = new GPU({ mode });
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const originalKernel = gpu.createKernel(function(a) {
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return a[this.thread.x];
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}, {
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canvas,
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context,
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output: [4],
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precision: 'unsigned',
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});
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const a = [1, 2, 3, 4];
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const expected = new Float32Array([1,2,3,4]);
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const originalResult = originalKernel(a);
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assert.deepEqual(originalResult, expected);
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const kernelString = originalKernel.toString(a);
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const newKernel = new Function('return ' + kernelString)()({ context });
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const newResult = newKernel(a);
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assert.deepEqual(newResult, expected);
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const b = [4,3,2,1];
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const expected2 = new Float32Array([4,3,2,1]);
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const newResult2 = newKernel(b);
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assert.deepEqual(newResult2, expected2);
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gpu.destroy();
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}
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(GPU.isWebGLSupported ? test : skip)('webgl', () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl');
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testArgument('webgl', context, canvas);
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl2');
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testArgument('webgl2', context, canvas);
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
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testArgument('headlessgl', require('gl')(1, 1), null);
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});
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test('cpu', () => {
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testArgument('cpu');
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});
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