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https://github.com/gpujs/gpu.js.git
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...it kind of snowballed from some needs Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`. Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs. Fixes #536 - Normalize all declarations to non-destructured, and then parse Fixes #537 - Change logic Fixes #538 - Found the GL script that would work, and reduced the methods to use it Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable Some refactoring for less duplicate code and documentation
57 lines
1.6 KiB
JavaScript
57 lines
1.6 KiB
JavaScript
const { GPU } = require('./gpu');
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const { alias } = require('./alias');
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const { utils } = require('./utils');
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const { Input, input } = require('./input');
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const { Texture } = require('./texture');
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const { FunctionBuilder } = require('./backend/function-builder');
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const { FunctionNode } = require('./backend/function-node');
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const { CPUFunctionNode } = require('./backend/cpu/function-node');
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const { CPUKernel } = require('./backend/cpu/kernel');
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const { HeadlessGLKernel } = require('./backend/headless-gl/kernel');
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const { WebGLFunctionNode } = require('./backend/web-gl/function-node');
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const { WebGLKernel } = require('./backend/web-gl/kernel');
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const { kernelValueMaps: webGLKernelValueMaps } = require('./backend/web-gl/kernel-value-maps');
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const { WebGL2FunctionNode } = require('./backend/web-gl2/function-node');
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const { WebGL2Kernel } = require('./backend/web-gl2/kernel');
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const { kernelValueMaps: webGL2KernelValueMaps } = require('./backend/web-gl2/kernel-value-maps');
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const { GLKernel } = require('./backend/gl/kernel');
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const { Kernel } = require('./backend/kernel');
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const { FunctionTracer } = require('./backend/function-tracer');
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const mathRandom = require('./plugins/math-random-uniformly-distributed');
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module.exports = {
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alias,
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CPUFunctionNode,
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CPUKernel,
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GPU,
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FunctionBuilder,
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FunctionNode,
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HeadlessGLKernel,
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Input,
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input,
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Texture,
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utils,
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WebGL2FunctionNode,
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WebGL2Kernel,
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webGL2KernelValueMaps,
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WebGLFunctionNode,
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WebGLKernel,
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webGLKernelValueMaps,
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GLKernel,
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Kernel,
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FunctionTracer,
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plugins: {
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mathRandom
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}
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}; |