mirror of
https://github.com/gpujs/gpu.js.git
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70 lines
3.6 KiB
JavaScript
70 lines
3.6 KiB
JavaScript
'use strict';
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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var BaseFunctionNode = require('../function-node-base');
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/**
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* @class CPUFunctionNode
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*
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* @extends BaseFunctionNode
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*
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* @desc [INTERNAL] Represents a single function, inside JS, webGL, or openGL.
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*
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* <p>This handles all the raw state, converted state, etc. Of a single function.</p>
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*
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* @prop functionName - {String} Name of the function
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* @prop jsFunction - {Function} The JS Function the node represents
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* @prop jsFunctionString - {String} jsFunction.toString()
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* @prop paramNames - {String[]} Parameter names of the function
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* @prop paramTypes - {String[]} Shader land parameters type assumption
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* @prop isRootKernel - {Boolean} Special indicator, for kernel function
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* @prop webglFunctionString - {String} webgl converted function string
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* @prop openglFunctionString - {String} opengl converted function string
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* @prop calledFunctions - {String[]} List of all the functions called
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* @prop initVariables - {String[]} List of variables initialized in the function
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* @prop readVariables - {String[]} List of variables read operations occur
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* @prop writeVariables - {String[]} List of variables write operations occur
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*
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*/
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module.exports = function (_BaseFunctionNode) {
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_inherits(CPUFunctionNode, _BaseFunctionNode);
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function CPUFunctionNode() {
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_classCallCheck(this, CPUFunctionNode);
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return _possibleConstructorReturn(this, (CPUFunctionNode.__proto__ || Object.getPrototypeOf(CPUFunctionNode)).apply(this, arguments));
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}
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_createClass(CPUFunctionNode, [{
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key: 'generate',
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value: function generate(options) {
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this.functionString = this.jsFunctionString;
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}
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/**
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* @memberOf CPUFunctionNode#
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* @function
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* @name getFunctionPrototypeString
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*
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* @desc Returns the converted webgl shader function equivalent of the JS function
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*
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* @returns {String} webgl function string, result is cached under this.getFunctionPrototypeString
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*
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*/
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}, {
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key: 'getFunctionPrototypeString',
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value: function getFunctionPrototypeString(options) {
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return this.functionString;
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}
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}]);
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return CPUFunctionNode;
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}(BaseFunctionNode); |