gpu.js/test/features/to-string/precision/unsigned/constants/memory-optimized-number-texture.js
Robert Plummer c7df01e66f fix: #514 fix and upgrade tests to detect behaviour
fix: Documentation for what types are and are not tracked
fix: Added documentation for testing and building
fix: Some destructuring
2019-10-08 10:29:54 -04:00

64 lines
2.1 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../../../../../src');
describe('feature: to-string unsigned precision constants MemoryOptimizedNumberTexture');
function testConstant(mode, context, canvas) {
const gpu = new GPU({ mode, context, canvas });
const texture = gpu.createKernel(function() {
return this.thread.x;
}, {
output: [4],
optimizeFloatMemory: true,
precision: 'unsigned',
pipeline: true,
})();
const texture2 = gpu.createKernel(function() {
return this.output.x - this.thread.x;
}, {
output: [4],
optimizeFloatMemory: true,
precision: 'unsigned',
pipeline: true,
})();
const originalKernel = gpu.createKernel(function() {
return this.constants.a[this.thread.x];
}, {
output: [4],
precision: 'unsigned',
constants: {
a: texture
}
});
assert.deepEqual(originalKernel(), new Float32Array([0,1,2,3]));
const kernelString = originalKernel.toString();
const Kernel = new Function('return ' + kernelString)();
const newKernel = Kernel({ context, constants: { a: texture } });
const newKernel2 = Kernel({ context, constants: { a: texture2 } });
assert.deepEqual(texture2.toArray ? texture2.toArray() : texture2, new Float32Array([4,3,2,1]));
assert.deepEqual(texture.toArray ? texture.toArray() : texture, new Float32Array([0,1,2,3]));
assert.deepEqual(newKernel(), new Float32Array([0,1,2,3]));
assert.deepEqual(newKernel2(), new Float32Array([4,3,2,1]));
gpu.destroy();
}
(GPU.isWebGLSupported ? test : skip)('webgl', () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('webgl');
testConstant('webgl', context, canvas);
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('webgl2');
testConstant('webgl2', context, canvas);
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
testConstant('headlessgl', require('gl')(1, 1), null);
});
test('cpu', () => {
testConstant('cpu');
});