gpu.js/test/issues/212-funky-function-support.js
Robert Plummer b2df0ab604 fix #316
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number
2018-06-12 14:07:41 -04:00

47 lines
1.0 KiB
JavaScript

(function() {
function funky(mode) {
var gpu = new GPU({ mode: mode });
const kernel = gpu.createKernel(`function(v1, v2) {
return (0, _add.add)(v1[this.thread.y][this.thread.x], v2[this.thread.y][this.thread.x]);
}`)
.setFunctions([
function add(value1, value2) {
return value1 + value2;
}
])
.setOutput([2, 2]);
var result = kernel([
[0,1],
[1,2]
], [
[0,1],
[1,2]
]);
QUnit.assert.deepEqual(result, [
[0,2],
[2,4]
]);
}
QUnit.test('Issue #212 - funky function support cpu', function() {
funky('cpu');
});
QUnit.test('Issue #212 - funky function support (auto)', function() {
funky('gpu');
});
QUnit.test('Issue #212 - funky function support (gpu)', function() {
funky('gpu');
});
QUnit.test('Issue #212 - funky function support (webgl)', function() {
funky('webgl');
});
QUnit.test('Issue #212 - funky function support (webgl2)', function() {
funky('webgl2');
});
})();