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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
42 lines
1.2 KiB
JavaScript
42 lines
1.2 KiB
JavaScript
(function() {
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function getValue(mode) {
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var gpu = new GPU({ mode: mode });
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const kernel = gpu.createKernel(function() {
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return getPi();
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})
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.setOutput([1])
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.setConstants({ pi: Math.PI });
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gpu.addFunction(function getPi() {
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return this.constants.pi;
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});
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return kernel();
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}
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QUnit.test( "Issue #130 - missing constant (cpu)", function() {
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var value = getValue('cpu');
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QUnit.assert.equal((value[0]).toFixed(7), Math.PI.toFixed(7));
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});
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QUnit.test( "Issue #130 - missing constant (auto)", function() {
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var value = getValue(null);
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QUnit.assert.equal((value[0]).toFixed(7), Math.PI.toFixed(7));
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});
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QUnit.test( "Issue #130 - missing constant (gpu)", function() {
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var value = getValue('gpu');
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QUnit.assert.equal((value[0]).toFixed(7), Math.PI.toFixed(7));
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});
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QUnit.test( "Issue #130 - missing constant (webgl)", function() {
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var value = getValue('webgl');
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QUnit.assert.equal((value[0]).toFixed(7), Math.PI.toFixed(7));
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});
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QUnit.test( "Issue #130 - missing constant (webgl2)", function() {
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var value = getValue('webgl2');
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QUnit.assert.equal((value[0]).toFixed(7), Math.PI.toFixed(7));
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});
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})(); |