gpu.js/test/internal/precision.js
Robert Plummer b2df0ab604 fix #316
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number
2018-06-12 14:07:41 -04:00

39 lines
1.2 KiB
JavaScript

QUnit.test('WebGL Decimal Precision', function(assert) {
var gpu = new GPU({mode: 'webgl'});
var add = gpu.createKernel(function(a, b) {
return a + b;
}).setOutput([1]);
var addResult = add(0.1, 0.2)[0];
assert.equal(addResult.toFixed(7), (0.1 + 0.2).toFixed(7));
var reflectValue = gpu.createKernel(function(a) {
return a;
}).setOutput([1]);
//Just for sanity's sake, recurse the value to see if it spirals out of control
for (var i = 0; i < 100; i++) {
var newAddResult = reflectValue(addResult)[0];
assert.equal(newAddResult, addResult);
addResult = newAddResult;
}
});
QUnit.test('WebGL2 Decimal Precision', function(assert) {
var gpu = new GPU({mode: 'webgl2'});
var add = gpu.createKernel(function(a, b) {
return a + b;
}).setOutput([1]);
var addResult = add(0.1, 0.2)[0];
assert.equal(addResult.toFixed(7), (0.1 + 0.2).toFixed(7));
var reflectValue = gpu.createKernel(function(a) {
return a;
}).setOutput([1]);
//Just for sanity's sake, recurse the value to see if it spirals out of control
for (var i = 0; i < 100; i++) {
var newAddResult = reflectValue(addResult)[0];
assert.equal(newAddResult, addResult);
addResult = newAddResult;
}
});