gpu.js/test/internal/loop-max.js
Robert Plummer b2df0ab604 fix #316
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number
2018-06-12 14:07:41 -04:00

49 lines
1.4 KiB
JavaScript

QUnit.test('WebGL Loop Max', function(assert) {
var gpu = new GPU({mode: 'webgl'});
var add = gpu.createKernel(function(a, b) {
var sum = 0;
for (var i = 0; i < a; i++) {
sum += b[this.thread.x][i];
}
}).setOutput([1]);
add.build(1, [1]);
assert.equal(
add.functionBuilder.getPrototypeString('kernel'),
'void kernel() {\n' +
'float user_sum=0.0;\n' +
'for (float user_i=0.0;user_i<LOOP_MAX;user_i++){\n' +
'if (user_i<user_a) {\n' +
'user_sum+=get(user_b, vec2(user_bSize[0],user_bSize[1]), vec3(user_bDim[0],user_bDim[1],user_bDim[2]), threadId.x,user_i);\n' +
'} else {\n' +
'break;\n' +
'}\n' +
'}\n' +
'\n' +
'}');
});
QUnit.test('WebGL2 Loop Max', function(assert) {
var gpu = new GPU({mode: 'webgl2'});
var add = gpu.createKernel(function(a, b) {
var sum = 0;
for (var i = 0; i < a; i++) {
sum += b[this.thread.x][i];
}
}).setOutput([1]);
add.build(1, [1]);
assert.equal(
add.functionBuilder.getPrototypeString('kernel'),
'void kernel() {\n' +
'float user_sum=0.0;\n' +
'for (float user_i=0.0;user_i<LOOP_MAX;user_i++){\n' +
'if (user_i<user_a) {\n' +
'user_sum+=get(user_b, vec2(user_bSize[0],user_bSize[1]), vec3(user_bDim[0],user_bDim[1],user_bDim[2]), threadId.x,user_i);\n' +
'} else {\n' +
'break;\n' +
'}\n' +
'}\n' +
'\n' +
'}');
});