mirror of
https://github.com/gpujs/gpu.js.git
synced 2026-01-18 16:04:10 +00:00
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
49 lines
1.4 KiB
JavaScript
49 lines
1.4 KiB
JavaScript
QUnit.test('WebGL Loop Max', function(assert) {
|
|
var gpu = new GPU({mode: 'webgl'});
|
|
var add = gpu.createKernel(function(a, b) {
|
|
var sum = 0;
|
|
for (var i = 0; i < a; i++) {
|
|
sum += b[this.thread.x][i];
|
|
}
|
|
}).setOutput([1]);
|
|
|
|
add.build(1, [1]);
|
|
assert.equal(
|
|
add.functionBuilder.getPrototypeString('kernel'),
|
|
'void kernel() {\n' +
|
|
'float user_sum=0.0;\n' +
|
|
'for (float user_i=0.0;user_i<LOOP_MAX;user_i++){\n' +
|
|
'if (user_i<user_a) {\n' +
|
|
'user_sum+=get(user_b, vec2(user_bSize[0],user_bSize[1]), vec3(user_bDim[0],user_bDim[1],user_bDim[2]), threadId.x,user_i);\n' +
|
|
'} else {\n' +
|
|
'break;\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'\n' +
|
|
'}');
|
|
});
|
|
|
|
QUnit.test('WebGL2 Loop Max', function(assert) {
|
|
var gpu = new GPU({mode: 'webgl2'});
|
|
var add = gpu.createKernel(function(a, b) {
|
|
var sum = 0;
|
|
for (var i = 0; i < a; i++) {
|
|
sum += b[this.thread.x][i];
|
|
}
|
|
}).setOutput([1]);
|
|
|
|
add.build(1, [1]);
|
|
assert.equal(
|
|
add.functionBuilder.getPrototypeString('kernel'),
|
|
'void kernel() {\n' +
|
|
'float user_sum=0.0;\n' +
|
|
'for (float user_i=0.0;user_i<LOOP_MAX;user_i++){\n' +
|
|
'if (user_i<user_a) {\n' +
|
|
'user_sum+=get(user_b, vec2(user_bSize[0],user_bSize[1]), vec3(user_bDim[0],user_bDim[1],user_bDim[2]), threadId.x,user_i);\n' +
|
|
'} else {\n' +
|
|
'break;\n' +
|
|
'}\n' +
|
|
'}\n' +
|
|
'\n' +
|
|
'}');
|
|
}); |