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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
51 lines
1.1 KiB
JavaScript
51 lines
1.1 KiB
JavaScript
(function() {
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function sumABTest(mode) {
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var gpu = new GPU({ mode });
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var f = gpu.createKernel(function(a, b) {
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return (a[this.thread.x] + b[this.thread.x]);
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}, {
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output : [6],
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mode : mode
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});
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QUnit.assert.ok( f !== null, 'function generated test');
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var a = [1, 2, 3, 5, 6, 7];
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var b = [4, 5, 6, 1, 2, 3];
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var res = f(a,b);
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var webGl = f.webGl;
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var canvas = f.canvas;
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f = new Function('return ' + f.toString())()();
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f.setWebGl(webGl)
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.setCanvas(canvas);
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var res = f(a,b);
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var exp = [5, 7, 9, 6, 8, 10];
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for(var i = 0; i < exp.length; ++i) {
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QUnit.assert.close(res[i], exp[i], 0.1, 'Result arr idx: '+i);
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}
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}
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QUnit.test('sumAB (auto)', function() {
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sumABTest(null);
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});
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QUnit.test('sumAB (gpu)', function() {
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sumABTest('gpu');
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});
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QUnit.test('sumAB (webgl)', function() {
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sumABTest('webgl');
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});
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QUnit.test('sumAB (webgl2)', function() {
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sumABTest('webgl2');
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});
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QUnit.test('sumAB (CPU)', function() {
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sumABTest('cpu');
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});
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})(); |