gpu.js/test/features/to-string.js
Robert Plummer b2df0ab604 fix #316
Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others
Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten
Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them
Bump version number
2018-06-12 14:07:41 -04:00

51 lines
1.1 KiB
JavaScript

(function() {
function sumABTest(mode) {
var gpu = new GPU({ mode });
var f = gpu.createKernel(function(a, b) {
return (a[this.thread.x] + b[this.thread.x]);
}, {
output : [6],
mode : mode
});
QUnit.assert.ok( f !== null, 'function generated test');
var a = [1, 2, 3, 5, 6, 7];
var b = [4, 5, 6, 1, 2, 3];
var res = f(a,b);
var webGl = f.webGl;
var canvas = f.canvas;
f = new Function('return ' + f.toString())()();
f.setWebGl(webGl)
.setCanvas(canvas);
var res = f(a,b);
var exp = [5, 7, 9, 6, 8, 10];
for(var i = 0; i < exp.length; ++i) {
QUnit.assert.close(res[i], exp[i], 0.1, 'Result arr idx: '+i);
}
}
QUnit.test('sumAB (auto)', function() {
sumABTest(null);
});
QUnit.test('sumAB (gpu)', function() {
sumABTest('gpu');
});
QUnit.test('sumAB (webgl)', function() {
sumABTest('webgl');
});
QUnit.test('sumAB (webgl2)', function() {
sumABTest('webgl2');
});
QUnit.test('sumAB (CPU)', function() {
sumABTest('cpu');
});
})();