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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
47 lines
1022 B
JavaScript
47 lines
1022 B
JavaScript
(function() {
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function nestedSumABTest(mode) {
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var gpu = new GPU({ mode: mode });
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var f = gpu.createKernel(function(a, b) {
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function custom_adder(a,b) {
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return a+b;
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}
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return custom_adder(a[this.thread.x], b[this.thread.x]);
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}, {
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output : [6]
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});
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QUnit.assert.ok(f !== null, 'function generated test');
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var a = [1, 2, 3, 5, 6, 7];
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var b = [4, 5, 6, 1, 2, 3];
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var res = f(a,b);
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var exp = [5, 7, 9, 6, 8, 10];
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for(var i = 0; i < exp.length; ++i) {
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QUnit.assert.close(res[i], exp[i], 0.1, 'Result arr idx: '+i);
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}
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}
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QUnit.test('nested_sum (auto)', function() {
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nestedSumABTest(null);
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});
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QUnit.test('nested_sum (gpu)', function() {
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nestedSumABTest('gpu');
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});
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QUnit.test('nested_sum (webgl)', function() {
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nestedSumABTest('webgl');
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});
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QUnit.test('nested_sum (webgl2)', function() {
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nestedSumABTest('webgl2');
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});
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QUnit.test('nested_sum (CPU)', function() {
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nestedSumABTest('cpu');
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});
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})(); |