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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
78 lines
1.6 KiB
JavaScript
78 lines
1.6 KiB
JavaScript
(function() {
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function booleanBranch(mode) {
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var gpu = new GPU({
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mode: mode
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});
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var f = gpu.createKernel(function() {
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var result = 0.0;
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if(true) {
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result = 4.0;
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} else {
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result = 2.0;
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}
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return result;
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}, {
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output : [1]
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});
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QUnit.assert.ok( f !== null, 'function generated test');
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QUnit.assert.close(f()[0], 4, 0.01, 'basic return function test');
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}
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QUnit.test( 'booleanBranch (auto)', function() {
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booleanBranch(null);
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});
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QUnit.test( 'booleanBranch (gpu)', function() {
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booleanBranch('gpu');
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});
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QUnit.test( 'booleanBranch (webgl)', function() {
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booleanBranch('webgl');
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});
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QUnit.test( 'booleanBranch (webgl2)', function() {
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booleanBranch('webgl2');
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});
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QUnit.test( 'booleanBranch (CPU)', function() {
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booleanBranch('cpu');
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});
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function ifElse( mode ) {
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var gpu = new GPU({ mode });
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var f = gpu.createKernel(function(x) {
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if (x[this.thread.x] > 0) {
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return 0;
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} else {
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return 1;
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}
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}, {
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output : [4]
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});
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QUnit.assert.ok( f !== null, 'function generated test');
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QUnit.assert.deepEqual(QUnit.extend([], f([1, 1, 0, 0])), [0, 0, 1, 1], 'basic return function test');
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}
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QUnit.test( 'ifElse (auto)', function() {
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ifElse(null);
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});
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QUnit.test( 'ifElse (gpu)', function() {
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ifElse('gpu');
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});
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QUnit.test( 'ifElse (webgl)', function() {
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ifElse('webgl');
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});
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QUnit.test( 'ifElse (webgl2)', function() {
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ifElse('webgl2');
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});
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QUnit.test( 'ifElse (cpu)', function() {
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ifElse('cpu');
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});
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})(); |