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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
32 lines
771 B
JavaScript
32 lines
771 B
JavaScript
(function() {
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function functionReturn( mode ) {
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var gpu = new GPU({ mode: mode });
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var f = gpu.createKernel(function() {
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return 42.0;
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}, {
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output : [1]
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});
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QUnit.assert.ok( f !== null, "function generated test");
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QUnit.assert.close(f()[0], 42.0, 0.01, "basic return function test");
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}
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QUnit.test( "functionReturn (auto)", function() {
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functionReturn(null);
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});
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QUnit.test( "functionReturn (gpu)", function() {
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functionReturn("gpu");
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});
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QUnit.test( "functionReturn (webgl)", function() {
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functionReturn("webgl");
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});
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QUnit.test( "functionReturn (webgl2)", function() {
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functionReturn("webgl2");
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});
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QUnit.test( "functionReturn (CPU)", function() {
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functionReturn("cpu");
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});
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})(); |