gpu.js/test/internal/loop-max.js
Robert Plummer 87e2be5fba feat: Migrating to use gl, bump version number
Not ready yet, but close.  Need build scripts from headless-gl upstream.
2019-01-04 10:29:45 -05:00

54 lines
1.5 KiB
JavaScript

var GPU = require('../../src/index');
QUnit.test('WebGL Loop Max', function(assert) {
var gpu = new GPU({mode: 'webgl'});
var add = gpu.createKernel(function(a, b) {
var sum = 0;
for (var i = 0; i < a; i++) {
sum += b[this.thread.x][i];
}
}).setOutput([1]);
add.build(1, [1]);
assert.equal(
add.functionBuilder.getPrototypeString('kernel'),
'void kernel() {\n' +
'float user_sum=0.0;\n' +
'for (float user_i=0.0;user_i<LOOP_MAX;user_i++){\n' +
'if (user_i<user_a) {\n' +
'user_sum+=get(user_b, ivec2(user_bSize[0],user_bSize[1]), ivec3(user_bDim[0],user_bDim[1],user_bDim[2]), user_bBitRatio, threadId.x,int(user_i));\n' +
'} else {\n' +
'break;\n' +
'}\n' +
'}\n' +
'\n' +
'}');
gpu.destroy();
});
QUnit.test('WebGL2 Loop Max', function(assert) {
var gpu = new GPU({mode: 'webgl2'});
var add = gpu.createKernel(function(a, b) {
var sum = 0;
for (var i = 0; i < a; i++) {
sum += b[this.thread.x][i];
}
}).setOutput([1]);
add.build(1, [1]);
assert.equal(
add.functionBuilder.getPrototypeString('kernel'),
'void kernel() {\n' +
'float user_sum=0.0;\n' +
'for (float user_i=0.0;user_i<LOOP_MAX;user_i++){\n' +
'if (user_i<user_a) {\n' +
'user_sum+=get(user_b, ivec2(user_bSize[0],user_bSize[1]), ivec3(user_bDim[0],user_bDim[1],user_bDim[2]), user_bBitRatio, threadId.x,int(user_i));\n' +
'} else {\n' +
'break;\n' +
'}\n' +
'}\n' +
'\n' +
'}');
gpu.destroy();
});