gpu.js/examples/random.html
Robert Plummer 21b9e3b759 fix: Shorten up kernelRunShortcut
fix: Update typescript definitions
fix: `GPU.createKernel`'s `onRequestFallback` to switch kernels entirely so the fallback doesn't continue to happen over and over
fix: `GPU.createKernel`'s `onRequestFallback` to use `argumentTypes`
fix: Minification
fix: examples to use minification
fix: Fix kernel string to support `Array1D(2|3|4)` and `Array3D(2|3|4)`
fix: `lookupKernelValueType` to as well get type, to make lookup easier for `Texture`s
fix: `Kernel` to properly build `this.kernelArguments` and `this.kernelConstants`
fix: `KernelValue` to get its type from `value.type` if it exists
fix: `@returns` keyword in favor of `@return` in some places
fix: DoxDox documentation issue
fix: Remove old reference to "Automatically-built Documentation", no longer applicable
fix: Bump and build
2019-07-26 14:57:36 -04:00

67 lines
1.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>GPU.js Random Examples</title>
</head>
<body>
<h2>CPU Random</h2>
<canvas id="cpu-random-output"></canvas>
<h2>WebGL1 Random</h2>
<canvas id="web-gl-random-output"></canvas>
<h2>WebGL2 Random</h2>
<canvas id="web-gl2-random-output"></canvas>
</body>
<script src="../dist/gpu-browser.min.js"></script>
<script>
let cpu, webGL, webGL2;
cpu = new GPU({
mode: 'cpu',
canvas: document.getElementById('cpu-random-output')
});
try {
webGL = new GPU({
mode: 'webgl',
canvas: document.getElementById('web-gl-random-output')
});
} catch (e) {}
try {
webGL2 = new GPU({
mode: 'webgl2',
canvas: document.getElementById('web-gl2-random-output')
});
} catch (e) {}
function drawRandomFunction() {
this.color(Math.random(), Math.random(), Math.random());
}
const cpuDrawRandom = cpu.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100]);
const webGLDrawRandom = webGL
? webGL.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100])
: () => {};
const webGL2DrawRandom = webGL2
? webGL2.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100])
: () => {};
function draw() {
cpuDrawRandom();
webGLDrawRandom();
webGL2DrawRandom();
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
</script>
</html>