mirror of
https://github.com/gpujs/gpu.js.git
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149 lines
3.8 KiB
JavaScript
149 lines
3.8 KiB
JavaScript
(function() {
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function textureConstantTest(mode) {
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var gpu = new GPU({ mode: mode });
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var createTexture = gpu
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.createKernel(function() {
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return 200;
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})
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.setOutput([2])
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.setOutputToTexture(true);
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var texture = createTexture();
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var tryConst = gpu.createKernel(
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function() {
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return this.constants.texture[this.thread.x];
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},
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{
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constants: { texture }
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}
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).setOutput([2]);
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var result = tryConst();
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var expected = new Float32Array([200, 200]);
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QUnit.assert.deepEqual(result, expected, 'texture constant passed test');
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gpu.destroy();
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}
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QUnit.test( 'textureConstantTest (auto)', function() {
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var mode = null;
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textureConstantTest(mode);
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});
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QUnit.test( 'textureConstantTest (gpu)', function() {
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var mode = 'gpu';
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textureConstantTest(mode);
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});
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QUnit.test( 'textureConstantTest (webgl)', function() {
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var mode = 'webgl';
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textureConstantTest(mode);
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});
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QUnit.test( 'textureConstantTest (webgl2)', function() {
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var mode = 'webgl2';
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textureConstantTest(mode);
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});
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QUnit.test( 'textureConstantTest (cpu)', function() {
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var mode = 'cpu';
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textureConstantTest(mode);
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});
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})();
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(function() {
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function texture2DConstantTest(mode) {
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var gpu = new GPU({ mode: mode });
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var createTexture = gpu
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.createKernel(function() {
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return 200;
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})
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.setOutput([2, 2])
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.setOutputToTexture(true);
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var texture = createTexture();
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var tryConst = gpu.createKernel(
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function() {
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return this.constants.texture[this.thread.y][this.thread.x];
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},
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{
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constants: { texture }
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}
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).setOutput([2, 2]);
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var result = tryConst();
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var expected = [new Float32Array([200, 200]), new Float32Array([200, 200])];
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QUnit.assert.deepEqual(result, expected, 'texture constant passed test');
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gpu.destroy();
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}
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QUnit.test( 'texture2DConstantTest (auto)', function() {
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var mode = null;
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texture2DConstantTest(mode);
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});
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QUnit.test( 'texture2DConstantTest (gpu)', function() {
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var mode = 'gpu';
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texture2DConstantTest(mode);
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});
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QUnit.test( 'texture2DConstantTest (webgl)', function() {
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var mode = 'webgl';
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texture2DConstantTest(mode);
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});
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QUnit.test( 'texture2DConstantTest (webgl2)', function() {
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var mode = 'webgl2';
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texture2DConstantTest(mode);
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});
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QUnit.test( 'texture2DConstantTest (cpu)', function() {
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var mode = 'cpu';
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texture2DConstantTest(mode);
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});
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})();
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(function() {
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function texture3DConstantTest(mode) {
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var gpu = new GPU({ mode: mode });
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var createTexture = gpu
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.createKernel(function() {
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return 200;
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})
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.setOutput([2, 2, 2])
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.setOutputToTexture(true);
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var texture = createTexture();
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var tryConst = gpu.createKernel(
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function() {
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return this.constants.texture[this.thread.z][this.thread.y][this.thread.x];
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},
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{
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constants: { texture }
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}
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).setOutput([2, 2, 2]);
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var result = tryConst();
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var expected = [[new Float32Array([200, 200]), new Float32Array([200, 200])],[new Float32Array([200, 200]), new Float32Array([200, 200])]];
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QUnit.assert.deepEqual(result, expected, 'texture constant passed test');
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gpu.destroy();
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}
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QUnit.test( 'texture3DConstantTest (auto)', function() {
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var mode = null;
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texture3DConstantTest(mode);
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});
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QUnit.test( 'texture3DConstantTest (gpu)', function() {
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var mode = 'gpu';
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texture3DConstantTest(mode);
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});
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QUnit.test( 'texture3DConstantTest (webgl)', function() {
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var mode = 'webgl';
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texture3DConstantTest(mode);
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});
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QUnit.test( 'texture3DConstantTest (webgl2)', function() {
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var mode = 'webgl2';
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texture3DConstantTest(mode);
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});
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QUnit.test( 'texture3DConstantTest (cpu)', function() {
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var mode = 'cpu';
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texture3DConstantTest(mode);
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});
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})(); |