gpu.js/dist/core/texture.js
Robert Plummer d765de4cd0 fix: Upgrade remaining non-javascript like types
To be referenced in same way.
Simplify FunctionNode.
Update documentation to be more straightforward.
Remove code no longer needed from WebGL2 FunctionNode.
2018-10-30 08:14:01 -06:00

75 lines
2.1 KiB
JavaScript

'use strict';
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
module.exports = function () {
/**
* @desc WebGl Texture implementation in JS
* @constructor Texture
* @param {Object} texture
* @param {Array} size
* @param dimensions
* @param {Array} output
* @param {Object} webGl
* @param {String} [type]
*/
function Texture(texture, size, dimensions, output, webGl) {
var type = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 'NumberTexture';
_classCallCheck(this, Texture);
this.texture = texture;
this.size = size;
this.dimensions = dimensions;
this.output = output;
this.webGl = webGl;
this.kernel = null;
this.type = type;
}
/**
* @name toArray
* @function
* @memberOf Texture#
*
* @desc Converts the Texture into a JavaScript Array.
*
* @param {Object} The `gpu` Object
*
*/
_createClass(Texture, [{
key: 'toArray',
value: function toArray(gpu) {
if (!gpu) throw new Error('You need to pass the GPU object for toArray to work.');
if (this.kernel) return this.kernel(this);
this.kernel = gpu.createKernel(function (x) {
return x[this.thread.z][this.thread.y][this.thread.x];
}).setOutput(this.output);
return this.kernel(this);
}
/**
* @name delete
* @desc Deletes the Texture.
* @function
* @memberOf Texture#
*
*
*/
}, {
key: 'delete',
value: function _delete() {
return this.webGl.deleteTexture(this.texture);
}
}]);
return Texture;
}();