gpu.js/test/internal/function-node.js

352 lines
8.6 KiB
JavaScript

var GPU = require('../../src/index');
///
/// Test the various basic functionality of functionNode
///
/// Test the creation of a hello_world function
QUnit.test("hello_world: just return magic 42 (cpu)", function(assert) {
// Create a function hello node
var node = new GPU.CPUFunctionNode(
"hello_world",
function() {
return 42;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"function hello_world() { return 42; }",
"function conversion check"
);
});
QUnit.test("hello_world: just return magic 42 (webgl)", function(assert) {
// Create a function hello node
var node = new GPU.WebGLFunctionNode(
"hello_world",
function() {
return 42;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"float hello_world() { return 42.0; }",
"function conversion check"
);
});
QUnit.test("hello_world: just return magic 42 (webgl2)", function(assert) {
// Create a function hello node
var node = new GPU.WebGL2FunctionNode(
"hello_world",
function() {
return 42;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"float hello_world() { return 42.0; }",
"function conversion check"
);
});
QUnit.test("hello_world: just return magic 42 (headlessgl)", function(assert) {
// Create a function hello node
var node = new GPU.HeadlessGLFunctionNode(
"hello_world",
function() {
return 42;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"float hello_world() { return 42.0; }",
"function conversion check"
);
});
/// Test creation of function, that calls another function
QUnit.test("hello_inner: call a function inside a function (cpu)", function(assert) {
function inner() {
return 42;
}
// Create a function hello node
var node = new GPU.CPUFunctionNode(
"hello_inner",
function() {
return inner();
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"function hello_inner() { return inner(); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["inner"] );
});
QUnit.test("hello_inner: call a function inside a function (webgl)", function(assert) {
function inner() {
return 42;
}
// Create a function hello node
var node = new GPU.WebGLFunctionNode(
"hello_inner",
function() {
return inner();
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"float hello_inner() { return inner(); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["inner"] );
});
/// Test creation of function, that calls another function
QUnit.test("hello_inner: call a function inside a function (webgl2)", function(assert) {
function inner() {
return 42;
}
// Create a function hello node
var node = new GPU.WebGL2FunctionNode(
"hello_inner",
function() {
return inner();
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"float hello_inner() { return inner(); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["inner"] );
});
/// Test creation of function, that calls another function
QUnit.test("hello_inner: call a function inside a function (headlessgl)", function(assert) {
function inner() {
return 42;
}
// Create a function hello node
var node = new GPU.HeadlessGLFunctionNode(
"hello_inner",
function() {
return inner();
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' '),
"float hello_inner() { return inner(); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["inner"] );
});
/// Test creation of function, that calls another function, with ARGS
QUnit.test("Math.round implementation: A function with arguments (cpu)", function(assert) {
// Math.round node
var node = new GPU.CPUFunctionNode(
"round",
function(a) {
return Math.floor(a + 0.5 );
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"function round(a) { return Math.floor((a+0.5)); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["Math.floor"]);
});
QUnit.test("Math.round implementation: A function with arguments (webgl)", function(assert) {
// Math.round node
var node = new GPU.WebGLFunctionNode(
"round",
function(a) {
return Math.floor(a + 0.5 );
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"float round(float a) { return floor((a+0.5)); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["floor"] );
});
QUnit.test("Math.round implementation: A function with arguments (webgl2)", function(assert) {
// Math.round node
var node = new GPU.WebGL2FunctionNode(
"round",
function(a) {
return Math.floor(a + 0.5 );
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"float round(float a) { return floor((a+0.5)); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["floor"] );
});
QUnit.test("Math.round implementation: A function with arguments (headlessgl)", function(assert) {
// Math.round node
var node = new GPU.HeadlessGLFunctionNode(
"round",
function(a) {
return Math.floor(a + 0.5 );
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"float round(float a) { return floor((a+0.5)); }",
"function conversion check"
);
assert.deepEqual(node.calledFunctions, ["floor"] );
});
/// Test creation of function, that calls another function, with ARGS
QUnit.test("Two arguments test (webgl)", function(assert){
var node = new GPU.WebGLFunctionNode(
"add_together",
function(a,b) {
return a+b;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"float add_together(float a, float b) { return (a+b); }",
"function conversion check"
);
});
QUnit.test("Two arguments test (webgl2)", function(assert){
var node = new GPU.WebGL2FunctionNode(
"add_together",
function(a,b) {
return a+b;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"float add_together(float a, float b) { return (a+b); }",
"function conversion check"
);
});
QUnit.test("Two arguments test (headlessgl)", function(assert){
var node = new GPU.HeadlessGLFunctionNode(
"add_together",
function(a,b) {
return a+b;
}
);
assert.notEqual(node.getJsAST(), null, "AST fetch check" );
assert.equal(
node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
"float add_together(float a, float b) { return (a+b); }",
"function conversion check"
);
});
/// Test the creation of a hello_world function
QUnit.test("Automatic naming support (cpu)", function(assert) {
function hello_world() {
return 42;
}
// Create a function hello node
var node = new GPU.CPUFunctionNode(null, hello_world);
assert.notEqual(node, null, "class creation check" );
assert.equal(node.functionName, "hello_world" );
});
QUnit.test("Automatic naming support (webgl)", function(assert) {
function hello_world() {
return 42;
}
// Create a function hello node
var node = new GPU.WebGLFunctionNode(null, hello_world);
assert.notEqual(node, null, "class creation check" );
assert.equal(node.functionName, "hello_world" );
});
QUnit.test("Automatic naming support (webgl2)", function(assert) {
function hello_world() {
return 42;
}
// Create a function hello node
var node = new GPU.WebGL2FunctionNode(null, hello_world);
assert.notEqual(node, null, "class creation check" );
assert.equal(node.functionName, "hello_world" );
});
QUnit.test("Automatic naming support (headlessgl)", function(assert) {
function hello_world() {
return 42;
}
// Create a function hello node
var node = new GPU.HeadlessGLFunctionNode(null, hello_world);
assert.notEqual(node, null, "class creation check" );
assert.equal(node.functionName, "hello_world" );
});