mirror of
https://github.com/gpujs/gpu.js.git
synced 2026-01-18 16:04:10 +00:00
fix: Added test suite for arrays and inputs for webgl and webgl2 fix: Rename "floatOutput" feature to "precision". Values can be "unsigned" or "single" fix: Add input and Input to typings fix: Use Int32Array for input.size
342 lines
9.2 KiB
JavaScript
342 lines
9.2 KiB
JavaScript
const { assert, test, module: describe, only } = require('qunit');
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const { WebGLFunctionNode } = require(process.cwd() + '/src');
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describe('WebGLFunctionNode.astBinaryExpression()');
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test('divide float & float', () => {
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const node = new WebGLFunctionNode(`function kernel(left, right) {
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return left / right;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number', 'Number']
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});
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assert.equal(node.toString(), 'float kernel(float user_left, float user_right) {'
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+ '\nreturn (user_left/user_right);'
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+ '\n}');
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});
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test('divide float & int', () => {
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const node = new WebGLFunctionNode(`function kernel(left, right) {
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return left / right;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number', 'Integer']
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});
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assert.equal(node.toString(), 'float kernel(float user_left, int user_right) {'
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+ '\nreturn (user_left/float(user_right));'
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+ '\n}');
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});
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test('divide float & literal float', () => {
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const node = new WebGLFunctionNode(`function kernel(left) {
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return left / 1.1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number']
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});
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assert.equal(node.toString(), 'float kernel(float user_left) {'
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+ '\nreturn (user_left/1.1);'
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+ '\n}');
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});
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test('divide float & literal integer', () => {
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const node = new WebGLFunctionNode(`function kernel(left) {
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return left / 1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number']
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});
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assert.equal(node.toString(), 'float kernel(float user_left) {'
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+ '\nreturn (user_left/1.0);'
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+ '\n}');
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});
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test('divide float & Input', () => {
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const node = new WebGLFunctionNode(`function kernel(left, right) {
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return left / right[this.thread.x];
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number', 'Input'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(float user_left, sampler2D user_right) {'
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+ '\nreturn (user_left/get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x));'
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+ '\n}');
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});
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test('divide int & float', () => {
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const node = new WebGLFunctionNode(`function kernel(left, right) {
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return left / right;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer', 'Number']
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});
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assert.equal(node.toString(), 'float kernel(int user_left, float user_right) {'
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+ '\nreturn float((user_left/int(user_right)));'
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+ '\n}');
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});
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test('divide int & int', () => {
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const node = new WebGLFunctionNode(`function kernel(left, right) {
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return left / right;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer', 'Integer']
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});
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assert.equal(node.toString(), 'float kernel(int user_left, int user_right) {'
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+ '\nreturn float((user_left/user_right));'
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+ '\n}');
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});
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test('divide int & literal float', () => {
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const node = new WebGLFunctionNode(`function kernel(left) {
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return left / 1.1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer']
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});
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assert.equal(node.toString(), 'float kernel(int user_left) {'
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+ '\nreturn float((user_left/1));'
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+ '\n}');
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});
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test('divide int & literal integer', () => {
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const node = new WebGLFunctionNode(`function kernel(left) {
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return left / 1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer']
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});
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assert.equal(node.toString(), 'float kernel(int user_left) {'
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+ '\nreturn float((user_left/1));'
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+ '\n}');
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});
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test('divide int & Input', () => {
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const node = new WebGLFunctionNode(`function kernel(left, right) {
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return left / right[this.thread.x];
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer', 'Input'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(int user_left, sampler2D user_right) {'
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+ '\nreturn float((user_left/int(get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x))));'
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+ '\n}');
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});
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test('divide literal integer & float', () => {
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const node = new WebGLFunctionNode(`function kernel(left) {
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return 1 / left;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number']
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});
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assert.equal(node.toString(), 'float kernel(float user_left) {'
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+ '\nreturn (1.0/user_left);'
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+ '\n}');
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});
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test('divide literal integer & int', () => {
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const node = new WebGLFunctionNode(`function kernel(left) {
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return 1 / left;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer']
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});
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assert.equal(node.toString(), 'float kernel(int user_left) {'
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+ '\nreturn float((1/user_left));'
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+ '\n}');
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});
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test('divide literal integer & literal float', () => {
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const node = new WebGLFunctionNode(`function kernel() {
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return 1 / 1.1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: []
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});
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assert.equal(node.toString(), 'float kernel() {'
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+ '\nreturn (1.0/1.1);'
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+ '\n}');
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});
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test('divide literal integer & literal integer', () => {
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const node = new WebGLFunctionNode(`function kernel() {
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return 1 / 1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: []
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});
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assert.equal(node.toString(), 'float kernel() {'
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+ '\nreturn (1.0/1.0);'
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+ '\n}');
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});
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test('divide literal integer & Input', () => {
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const node = new WebGLFunctionNode(`function kernel(v) {
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return 1 / v[this.thread.x];
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Input'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(sampler2D user_v) {'
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+ '\nreturn (1.0/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));'
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+ '\n}');
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});
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test('divide literal float & float', () => {
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const node = new WebGLFunctionNode(`function kernel(right) {
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return 1.1 / right;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Number']
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});
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assert.equal(node.toString(), 'float kernel(float user_right) {'
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+ '\nreturn (1.1/user_right);'
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+ '\n}');
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});
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test('divide literal float & int', () => {
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const node = new WebGLFunctionNode(`function kernel(right) {
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return 1.1 / right;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Integer']
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});
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assert.equal(node.toString(), 'float kernel(int user_right) {'
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+ '\nreturn (1.1/float(user_right));'
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+ '\n}');
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});
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test('divide literal float & literal float', () => {
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const node = new WebGLFunctionNode(`function kernel() {
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return 1.1 / 1.1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: []
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});
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assert.equal(node.toString(), 'float kernel() {'
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+ '\nreturn (1.1/1.1);'
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+ '\n}');
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});
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test('divide literal float & literal integer', () => {
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const node = new WebGLFunctionNode(`function kernel() {
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return 1.1 / 1;
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: []
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});
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assert.equal(node.toString(), 'float kernel() {'
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+ '\nreturn (1.1/1.0);'
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+ '\n}');
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});
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test('divide literal float & Input', () => {
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const node = new WebGLFunctionNode(`function kernel(v) {
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return 1.1 / v[this.thread.x];
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}`, {
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returnType: 'Number',
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output: [1],
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argumentTypes: ['Input'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(sampler2D user_v) {'
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+ '\nreturn (1.1/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));'
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+ '\n}');
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});
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test('multiply Input and Input', () => {
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const node = new WebGLFunctionNode('function kernel(v1, v2) {'
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+ '\n return v1[this.thread.x] * v2[this.thread.x];'
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+ '\n}', {
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output: [1],
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argumentTypes: ['Input', 'Input'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(sampler2D user_v1, sampler2D user_v2) {'
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+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*get32(user_v2, user_v2Size, user_v2Dim, 0, 0, threadId.x));'
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+ '\n}');
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});
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test('multiply Input and int', () => {
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const node = new WebGLFunctionNode('function kernel(v1, v2) {'
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+ '\n return v1[this.thread.x] * v2;'
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+ '\n}', {
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output: [1],
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argumentTypes: ['Input', 'Integer'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(sampler2D user_v1, int user_v2) {'
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+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*float(user_v2));'
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+ '\n}');
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});
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test('multiply Input and float', () => {
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const node = new WebGLFunctionNode('function kernel(v1, v2) {'
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+ '\n return v1[this.thread.x] * v2;'
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+ '\n}', {
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output: [1],
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argumentTypes: ['Input', 'Float'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(sampler2D user_v1, float user_v2) {'
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+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);'
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+ '\n}');
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});
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test('multiply Input and Number', () => {
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const node = new WebGLFunctionNode('function kernel(v1, v2) {'
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+ '\n return v1[this.thread.x] * v2;'
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+ '\n}', {
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output: [1],
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argumentTypes: ['Input', 'Number'],
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lookupFunctionArgumentBitRatio: () => 4,
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});
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assert.equal(node.toString(), 'float kernel(sampler2D user_v1, float user_v2) {'
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+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);'
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+ '\n}');
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});
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