gpu.js/test/internal/backend/web-gl/function-node/astBinaryExpression.js
Robert Plummer 00ee2ba982 feat: Refactor dimensional values and expose the bitRatio all the way to the function node
fix: Added test suite for arrays and inputs for webgl and webgl2
fix: Rename "floatOutput" feature to "precision".  Values can be "unsigned" or "single"
fix: Add input and Input to typings
fix: Use Int32Array for input.size
2019-04-20 09:59:49 -04:00

342 lines
9.2 KiB
JavaScript

const { assert, test, module: describe, only } = require('qunit');
const { WebGLFunctionNode } = require(process.cwd() + '/src');
describe('WebGLFunctionNode.astBinaryExpression()');
test('divide float & float', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number', 'Number']
});
assert.equal(node.toString(), 'float kernel(float user_left, float user_right) {'
+ '\nreturn (user_left/user_right);'
+ '\n}');
});
test('divide float & int', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number', 'Integer']
});
assert.equal(node.toString(), 'float kernel(float user_left, int user_right) {'
+ '\nreturn (user_left/float(user_right));'
+ '\n}');
});
test('divide float & literal float', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_left) {'
+ '\nreturn (user_left/1.1);'
+ '\n}');
});
test('divide float & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_left) {'
+ '\nreturn (user_left/1.0);'
+ '\n}');
});
test('divide float & Input', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number', 'Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(float user_left, sampler2D user_right) {'
+ '\nreturn (user_left/get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x));'
+ '\n}');
});
test('divide int & float', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Number']
});
assert.equal(node.toString(), 'float kernel(int user_left, float user_right) {'
+ '\nreturn float((user_left/int(user_right)));'
+ '\n}');
});
test('divide int & int', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left, int user_right) {'
+ '\nreturn float((user_left/user_right));'
+ '\n}');
});
test('divide int & literal float', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left) {'
+ '\nreturn float((user_left/1));'
+ '\n}');
});
test('divide int & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left) {'
+ '\nreturn float((user_left/1));'
+ '\n}');
});
test('divide int & Input', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(int user_left, sampler2D user_right) {'
+ '\nreturn float((user_left/int(get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x))));'
+ '\n}');
});
test('divide literal integer & float', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return 1 / left;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_left) {'
+ '\nreturn (1.0/user_left);'
+ '\n}');
});
test('divide literal integer & int', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return 1 / left;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left) {'
+ '\nreturn float((1/user_left));'
+ '\n}');
});
test('divide literal integer & literal float', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1 / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.0/1.1);'
+ '\n}');
});
test('divide literal integer & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1 / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.0/1.0);'
+ '\n}');
});
test('divide literal integer & Input', () => {
const node = new WebGLFunctionNode(`function kernel(v) {
return 1 / v[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v) {'
+ '\nreturn (1.0/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));'
+ '\n}');
});
test('divide literal float & float', () => {
const node = new WebGLFunctionNode(`function kernel(right) {
return 1.1 / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_right) {'
+ '\nreturn (1.1/user_right);'
+ '\n}');
});
test('divide literal float & int', () => {
const node = new WebGLFunctionNode(`function kernel(right) {
return 1.1 / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_right) {'
+ '\nreturn (1.1/float(user_right));'
+ '\n}');
});
test('divide literal float & literal float', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1.1 / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.1/1.1);'
+ '\n}');
});
test('divide literal float & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1.1 / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.1/1.0);'
+ '\n}');
});
test('divide literal float & Input', () => {
const node = new WebGLFunctionNode(`function kernel(v) {
return 1.1 / v[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v) {'
+ '\nreturn (1.1/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));'
+ '\n}');
});
test('multiply Input and Input', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2[this.thread.x];'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1, sampler2D user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*get32(user_v2, user_v2Size, user_v2Dim, 0, 0, threadId.x));'
+ '\n}');
});
test('multiply Input and int', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2;'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Integer'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1, int user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*float(user_v2));'
+ '\n}');
});
test('multiply Input and float', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2;'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Float'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1, float user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);'
+ '\n}');
});
test('multiply Input and Number', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2;'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Number'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1, float user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);'
+ '\n}');
});