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This first pass starts with static values and gives us the mvp of type setting/detection from other functions.
108 lines
2.9 KiB
JavaScript
108 lines
2.9 KiB
JavaScript
///
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/// Test the various basic functionality of functionNode
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///
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/// Test the creation of a hello_world function
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QUnit.test( "hello_world: just return magic 42", function( assert ) {
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assert.notEqual( GPU.CPUFunctionNode, null, "script include check" );
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// Create a function hello node
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var node = new GPU.WebGLFunctionNode(
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"hello_world",
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function() {
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return 42;
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}
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);
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assert.notEqual( node, null, "class creation check" );
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assert.notEqual( node.getJsAST(), null, "AST fetch check" );
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assert.equal(
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node.getFunctionString().replace(/\s+/g,' '),
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"float hello_world() { return 42.0; }",
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"webgl function conversion check"
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);
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});
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/// Test creation of function, that calls another function
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QUnit.test( "hello_inner: call a function inside a function", function( assert ) {
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assert.notEqual( GPU.CPUFunctionNode, null, "script include check" );
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function inner() {
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return 42;
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}
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// Create a function hello node
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var node = new GPU.WebGLFunctionNode(
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"hello_inner",
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function() {
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return inner();
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}
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);
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assert.notEqual( node, null, "class creation check" );
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assert.notEqual( node.getJsAST(), null, "AST fetch check" );
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assert.equal(
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node.getFunctionString().replace(/\s+/g,' '),
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"float hello_inner() { return inner(); }",
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"webgl function conversion check"
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);
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assert.deepEqual( node.calledFunctions, ["inner"] );
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});
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/// Test creation of function, that calls another function, with ARGS
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QUnit.test( "Math.round implementation: A function with arguments", function( assert ) {
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// Math.round node
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var node = new GPU.WebGLFunctionNode(
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"round",
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function(a) {
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return Math.floor( a + 0.5 );
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}
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);
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assert.notEqual( node, null, "class creation check" );
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assert.notEqual( node.getJsAST(), null, "AST fetch check" );
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assert.equal(
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node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
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"float round(float a) { return floor((a+0.5)); }",
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"webgl function conversion check"
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);
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assert.deepEqual( node.calledFunctions, ["floor"] );
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});
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/// Test creation of function, that calls another function, with ARGS
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QUnit.test( "Two arguments test", function( assert ) {
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var node = new GPU.WebGLFunctionNode(
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"add_together",
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function(a,b) {
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return a+b;
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}
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);
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assert.notEqual( node, null, "class creation check" );
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assert.notEqual( node.getJsAST(), null, "AST fetch check" );
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assert.equal(
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node.getFunctionString().replace(/\s+/g,' ').replace(/user_/g,''),
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"float add_together(float a, float b) { return (a+b); }",
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"webgl function conversion check"
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);
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});
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/// Test the creation of a hello_world function
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QUnit.test( "Automatic naming support", function( assert ) {
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assert.notEqual( GPU.CPUFunctionNode, null, "script include check" );
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function hello_world() {
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return 42;
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}
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// Create a function hello node
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var node = new GPU.CPUFunctionNode(null, hello_world);
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assert.notEqual( node, null, "class creation check" );
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assert.equal( node.functionName, "hello_world" );
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}); |