gpu.js/test/features/type-management.js
2019-05-16 21:39:01 -04:00

588 lines
22 KiB
JavaScript

const { assert, test, module: describe, only } = require('qunit');
const { WebGLFunctionNode, WebGL2FunctionNode, CPUFunctionNode } = require('../../src');
describe('features: type management');
test('arrays directly - Array(2) webgl', () => {
const node = new WebGLFunctionNode((function direct() {
return [0, 0];
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 direct() {\n\
return vec2(0.0, 0.0);\n\
}');
});
test('arrays directly - Array(2) webgl2', () => {
const node = new WebGL2FunctionNode((function direct() {
return [0, 0];
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 direct() {\n\
return vec2(0.0, 0.0);\n\
}');
});
test('arrays directly - Array(2) cpu', () => {
const node = new CPUFunctionNode((function direct() {
return [0, 0];
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'function direct() {\n\
return new Float32Array([0, 0]);\n\
}');
});
test('arrays directly - Array(3) webgl', () => {
const node = new WebGLFunctionNode((function direct() {
return [0, 0, 0];
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 direct() {\n\
return vec3(0.0, 0.0, 0.0);\n\
}');
});
test('arrays directly - Array(3) webgl2', () => {
const node = new WebGL2FunctionNode((function direct() {
return [0, 0, 0];
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 direct() {\n\
return vec3(0.0, 0.0, 0.0);\n\
}');
});
test('arrays directly - Array(3) cpu', () => {
const node = new CPUFunctionNode((function direct() {
return [0, 0, 0];
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'function direct() {\n\
return new Float32Array([0, 0, 0]);\n\
}');
});
test('arrays directly - Array(4) webgl', () => {
const node = new WebGLFunctionNode((function direct() {
return [0, 0, 0, 0];
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 direct() {\n\
return vec4(0.0, 0.0, 0.0, 0.0);\n\
}');
});
test('arrays directly - Array(4) webgl2', () => {
const node = new WebGL2FunctionNode((function direct() {
return [0, 0, 0, 0];
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 direct() {\n\
return vec4(0.0, 0.0, 0.0, 0.0);\n\
}');
});
test("arrays directly - Array(4) cpu", function(assert) {
const node = new CPUFunctionNode((function direct() {
return [0, 0, 0, 0];
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'function direct() {\n\
return new Float32Array([0, 0, 0, 0]);\n\
}');
});
test('arrays referenced directly - Array(2) webgl', () => {
const node = new WebGLFunctionNode((function refDirect() {
const array = [0, 0];
return array;
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 refDirect() {\n\
vec2 user_array=vec2(0.0, 0.0);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(2) webgl2', () => {
const node = new WebGL2FunctionNode((function refDirect() {
const array = [0, 0];
return array;
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 refDirect() {\n\
vec2 user_array=vec2(0.0, 0.0);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(2) cpu', () => {
const node = new CPUFunctionNode((function refDirect() {
const array = [0, 0];
return array;
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'function refDirect() {\n\
const user_array=new Float32Array([0, 0]);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(3) webgl', () => {
const node = new WebGLFunctionNode((function refDirect() {
const array = [0, 0, 0];
return array;
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 refDirect() {\n\
vec3 user_array=vec3(0.0, 0.0, 0.0);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(3) webgl2', () => {
const node = new WebGL2FunctionNode((function refDirect() {
const array = [0, 0, 0];
return array;
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 refDirect() {\n\
vec3 user_array=vec3(0.0, 0.0, 0.0);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(3) cpu', () => {
const node = new CPUFunctionNode((function refDirect() {
const array = [0, 0, 0];
return array;
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'function refDirect() {\n\
const user_array=new Float32Array([0, 0, 0]);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(4) webgl', () => {
const node = new WebGLFunctionNode((function refDirect() {
const array = [0, 0, 0, 0];
return array;
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 refDirect() {\n\
vec4 user_array=vec4(0.0, 0.0, 0.0, 0.0);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(4) webgl2', () => {
const node = new WebGL2FunctionNode((function refDirect() {
const array = [0, 0, 0, 0];
return array;
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 refDirect() {\n\
vec4 user_array=vec4(0.0, 0.0, 0.0, 0.0);\n\
return user_array;\n\
}');
});
test('arrays referenced directly - Array(4) cpu', () => {
const node = new CPUFunctionNode((function refDirect() {
const array = [0, 0, 0, 0];
return array;
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'function refDirect() {\n\
const user_array=new Float32Array([0, 0, 0, 0]);\n\
return user_array;\n\
}');
});
test('arrays referenced indirectly - Array(2) webgl', () => {
const node = new WebGLFunctionNode((function indirect() {
const array = [0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 indirect() {\n\
vec2 user_array=vec2(0.0, 0.0);\n\
vec2 user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(2) webgl2', () => {
const node = new WebGL2FunctionNode((function indirect() {
const array = [0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 indirect() {\n\
vec2 user_array=vec2(0.0, 0.0);\n\
vec2 user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(2) cpu', () => {
const node = new CPUFunctionNode((function indirect() {
const array = [0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'function indirect() {\n\
const user_array=new Float32Array([0, 0]);\n\
const user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(3) webgl', () => {
const node = new WebGLFunctionNode((function indirect() {
const array = [0, 0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 indirect() {\n\
vec3 user_array=vec3(0.0, 0.0, 0.0);\n\
vec3 user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(3) webgl2', () => {
const node = new WebGL2FunctionNode((function indirect() {
const array = [0, 0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 indirect() {\n\
vec3 user_array=vec3(0.0, 0.0, 0.0);\n\
vec3 user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(3) cpu', () => {
const node = new CPUFunctionNode((function indirect() {
const array = [0, 0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'function indirect() {\n\
const user_array=new Float32Array([0, 0, 0]);\n\
const user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(4) webgl', () => {
const node = new WebGLFunctionNode((function indirect() {
const array = [0, 0, 0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 indirect() {\n\
vec4 user_array=vec4(0.0, 0.0, 0.0, 0.0);\n\
vec4 user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(4) webgl2', () => {
const node = new WebGL2FunctionNode((function indirect() {
const array = [0, 0, 0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 indirect() {\n\
vec4 user_array=vec4(0.0, 0.0, 0.0, 0.0);\n\
vec4 user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays referenced indirectly - Array(4) cpu', () => {
const node = new CPUFunctionNode((function indirect() {
const array = [0, 0, 0, 0];
const array2 = array;
return array2;
}).toString(), { returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'function indirect() {\n\
const user_array=new Float32Array([0, 0, 0, 0]);\n\
const user_array2=user_array;\n\
return user_array2;\n\
}');
});
test('arrays arguments - Array(2) webgl', () => {
const node = new WebGLFunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(2)', 'Array(2)'], output: [1] });
assert.equal(node.toString(), 'vec2 arrayArguments(vec2 user_array, vec2 user_array2) {\n\
vec2 user_array3=vec2(0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(2) webgl2', () => {
const node = new WebGL2FunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(2)', 'Array(2)'], output: [1] });
assert.equal(node.toString(), 'vec2 arrayArguments(vec2 user_array, vec2 user_array2) {\n\
vec2 user_array3=vec2(0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(2) cpu', () => {
const node = new CPUFunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(2)', 'Array(2)'], output: [1] });
assert.equal(node.toString(), 'function arrayArguments(user_array, user_array2) {\n\
const user_array3=new Float32Array([0, 0]);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(3) webgl', () => {
const node = new WebGLFunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(3)', 'Array(3)'], output: [1] });
assert.equal(node.toString(), 'vec3 arrayArguments(vec3 user_array, vec3 user_array2) {\n\
vec3 user_array3=vec3(0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(3) webgl2', () => {
const node = new WebGL2FunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(3)', 'Array(3)'], output: [1] });
assert.equal(node.toString(), 'vec3 arrayArguments(vec3 user_array, vec3 user_array2) {\n\
vec3 user_array3=vec3(0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(3) cpu', () => {
const node = new CPUFunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(3)', 'Array(3)'], output: [1] });
assert.equal(node.toString(), 'function arrayArguments(user_array, user_array2) {\n\
const user_array3=new Float32Array([0, 0, 0]);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(4) webgl', () => {
const node = new WebGLFunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(4)', 'Array(4)'], output: [1] });
assert.equal(node.toString(), 'vec4 arrayArguments(vec4 user_array, vec4 user_array2) {\n\
vec4 user_array3=vec4(0.0, 0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(4) webgl2', () => {
const node = new WebGL2FunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(4)', 'Array(4)'], output: [1] });
assert.equal(node.toString(), 'vec4 arrayArguments(vec4 user_array, vec4 user_array2) {\n\
vec4 user_array3=vec4(0.0, 0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays arguments - Array(4) cpu', () => {
const node = new CPUFunctionNode((function arrayArguments(array, array2) {
const array3 = [0, 0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(4)', 'Array(4)'], output: [1] });
assert.equal(node.toString(), 'function arrayArguments(user_array, user_array2) {\n\
const user_array3=new Float32Array([0, 0, 0, 0]);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(2) webgl', () => {
const node = new WebGLFunctionNode((function inherited(array, array2) {
const array3 = [0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(2)', 'Array(2)'], returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 inherited(vec2 user_array, vec2 user_array2) {\n\
vec2 user_array3=vec2(0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(2) webgl2', () => {
const node = new WebGL2FunctionNode((function inherited(array, array2) {
const array3 = [0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(2)', 'Array(2)'], returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'vec2 inherited(vec2 user_array, vec2 user_array2) {\n\
vec2 user_array3=vec2(0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(2) cpu', () => {
const node = new CPUFunctionNode((function inherited(array, array2) {
const array3 = [0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(2)', 'Array(2)'], returnType: 'Array(2)', output: [1] });
assert.equal(node.toString(), 'function inherited(user_array, user_array2) {\n\
const user_array3=new Float32Array([0, 0]);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(3) webgl', () => {
const node = new WebGLFunctionNode((function inherited(array, array2) {
const array3 = [0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(3)', 'Array(3)'], returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 inherited(vec3 user_array, vec3 user_array2) {\n\
vec3 user_array3=vec3(0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(3) webgl2', () => {
const node = new WebGL2FunctionNode((function inherited(array, array2) {
const array3 = [0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(3)', 'Array(3)'], returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'vec3 inherited(vec3 user_array, vec3 user_array2) {\n\
vec3 user_array3=vec3(0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(3) cpu', () => {
const node = new CPUFunctionNode((function inherited(array, array2) {
const array3 = [0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(3)', 'Array(3)'], returnType: 'Array(3)', output: [1] });
assert.equal(node.toString(), 'function inherited(user_array, user_array2) {\n\
const user_array3=new Float32Array([0, 0, 0]);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(4) webgl', () => {
const node = new WebGLFunctionNode((function inherited(array, array2) {
const array3 = [0, 0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(4)', 'Array(4)'], returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 inherited(vec4 user_array, vec4 user_array2) {\n\
vec4 user_array3=vec4(0.0, 0.0, 0.0, 0.0);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('arrays inherited - Array(4) webgl2', () => {
const node = new WebGL2FunctionNode((function inherited(array, array2) {
const array3 = [0, 0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(4)', 'Array(4)'], returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'vec4 inherited(vec4 user_array, vec4 user_array2) {'
+ '\nvec4 user_array3=vec4(0.0, 0.0, 0.0, 0.0);'
+ '\nuser_array3[0]=user_array[0];'
+ '\nuser_array3[1]=(user_array[1]*user_array2[1]);'
+ '\nreturn user_array3;'
+ '\n}');
});
test('arrays inherited - Array(4) cpu', () => {
const node = new CPUFunctionNode((function inherited(array, array2) {
const array3 = [0, 0, 0, 0];
array3[0] = array[0];
array3[1] = array[1] * array2[1];
return array3;
}).toString(), { argumentTypes: ['Array(4)', 'Array(4)'], returnType: 'Array(4)', output: [1] });
assert.equal(node.toString(), 'function inherited(user_array, user_array2) {\n\
const user_array3=new Float32Array([0, 0, 0, 0]);\n\
user_array3[0]=user_array[0];\n\
user_array3[1]=(user_array[1]*user_array2[1]);\n\
return user_array3;\n\
}');
});
test('auto detect float, array, array2d, array3d - webgl', () => {
const node = new WebGLFunctionNode(`function advancedUsed(int, array, array2d, array3d) {
let allValues = this.constants.int;
allValues += this.constants.array[this.thread.x];
allValues += this.constants.array2d[this.thread.x][this.thread.y];
allValues += this.constants.array3d[this.thread.x][this.thread.y][this.thread.z];
allValues += int;
allValues += array[this.thread.x];
allValues += array2d[this.thread.x][this.thread.y];
allValues += array3d[this.thread.x][this.thread.y][this.thread.z];
return allValues * Math.random();
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Array', 'Array2D', 'Array3D'],
constants: { int: 1, array: [1], array2d: [[1]], array3d: [[[1]]] },
constantTypes: { int: 'Integer', array: 'Array', array2d: 'Array2D', array3d: 'Array3D' },
constantBitRatios: { int: 0, array: 4, array2d: 4, array3d: 4 },
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float advancedUsed(int user_int, sampler2D user_array, sampler2D user_array2d, sampler2D user_array3d) {'
+ '\nfloat user_allValues=float(constants_int);'
+ '\nuser_allValues+=get32(constants_array, constants_arraySize, constants_arrayDim, 0, 0, threadId.x);'
+ '\nuser_allValues+=get32(constants_array2d, constants_array2dSize, constants_array2dDim, 0, threadId.x, threadId.y);'
+ '\nuser_allValues+=get32(constants_array3d, constants_array3dSize, constants_array3dDim, threadId.x, threadId.y, threadId.z);'
+ '\nuser_allValues+=float(user_int);'
+ '\nuser_allValues+=get32(user_array, user_arraySize, user_arrayDim, 0, 0, threadId.x);'
+ '\nuser_allValues+=get32(user_array2d, user_array2dSize, user_array2dDim, 0, threadId.x, threadId.y);'
+ '\nuser_allValues+=get32(user_array3d, user_array3dSize, user_array3dDim, threadId.x, threadId.y, threadId.z);'
+ '\nreturn (user_allValues*random());'
+ '\n}');
});