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fix: Greater than, less than evaluation when comparing an integer with a literal that is a float, try not to cast left, but rather cast left to right fix: Constants that do not have a type defined should fail fix: Don't prevent "random" as a native function name fix: Allow Texture constructor to inherit instance of GPU for easy .toArray() fix: Texture constructor as settings object for easier understanding of order input fix: Typescript corrections for Texture fix: Bump headless-gl version to that of Multiple Render Targets