gpu.js/test/features/add-custom-native-function.js
Robert Plummer ee7baf70ba fix: Array handling (2,3,4) for webgl2 & webgl1 (headlessgl next)
fix: Float handling
feat: added `optimizeFloatMemory` to better exemplify what it does and replace `floatTextures` and its voodoo in webgl2
feat: end to end strong type detection
Note: added a bunch of TODO's this is just a good resting point.
2019-04-11 19:41:58 -04:00

279 lines
6.4 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../src');
describe('features: add native');
const glslDivide = `float divide(float a, float b) {
return a / b;
}`;
const jsDivide = `function divide(a, b) {
return a / b;
}`;
function nativeDivide(mode, fn) {
const gpu = new GPU({ mode });
gpu.addNativeFunction('divide', fn, { returnType: 'Number' });
const f = gpu.createKernel(function(a, b) {
return divide(a[this.thread.x], b[this.thread.x]);
}, {
output : [6]
});
assert.ok(f !== null, 'function generated test');
const a = [1, 4, 3, 5, 6, 3];
const b = [4, 2, 6, 1, 2, 3];
const res = f(a,b);
const exp = [0.25, 2, 0.5, 5, 3, 1];
for(let i = 0; i < exp.length; ++i) {
assert.equal(res[i], exp[i], 'Result arr idx: '+i);
}
gpu.destroy();
}
test('nativeDivide auto', () => {
nativeDivide(null, glslDivide);
});
test('nativeDivide gpu', () => {
nativeDivide('gpu', glslDivide);
});
(GPU.isWebGLSupported ? test : skip)('nativeDivide webgl', () => {
nativeDivide('webgl', glslDivide);
});
(GPU.isWebGL2Supported ? test : skip)('nativeDivide webgl2', () => {
nativeDivide('webgl2', glslDivide);
});
(GPU.isHeadlessGLSupported ? test : skip)('nativeDivide headlessgl', () => {
nativeDivide('headlessgl', glslDivide);
});
test('nativeDivide cpu', () => {
nativeDivide('cpu', jsDivide);
});
describe('features: instantiate native and override');
function divideOverride(mode) {
const gpu = new GPU({
mode,
functions: [divide],
nativeFunctions: {
// deliberately add, rather than divide, to ensure native functions are treated as more important than regular ones
divide: `float divide(float a, float b) {
return a + b;
}`
}
});
function divide(a,b) {
return a / b;
}
const kernel = gpu.createKernel(function(a, b) {
return divide(a[this.thread.x], b[this.thread.x]);
}, {
output : [6]
});
const a = [1, 4, 3, 5, 6, 3];
const b = [4, 2, 6, 1, 2, 3];
const res = kernel(a,b);
const exp = [5, 6, 9, 6, 8, 6];
assert.deepEqual(Array.from(res), exp);
gpu.destroy();
}
test('divideOverride (GPU only) auto', () => {
divideOverride(null);
});
test('divideOverride (GPU only) gpu', () => {
divideOverride('gpu');
});
(GPU.isWebGLSupported ? test : skip)('divideOverride (GPU only) webgl', () => {
divideOverride('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('divideOverride (GPU only) webgl2', () => {
divideOverride('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('divideOverride (GPU only) headlessgl', () => {
divideOverride('headlessgl');
});
describe('features: argument casting');
function argumentCasting(mode) {
const gpu = new GPU({
mode,
functions: [divide],
nativeFunctions: {
// deliberately add, rather than divide, to ensure native functions are treated as more important than regular ones
divide: `float divide(int a, int b) {
return float(a + b);
}`
}
});
function divide(a,b) {
return a / b;
}
const kernel = gpu.createKernel(function(a, b) {
return divide(a[this.thread.x], b[this.thread.x]);
}, {
output : [6]
});
const a = [1, 4, 3, 5, 6, 3];
const b = [4, 2, 6, 1, 2, 3];
const res = kernel(a,b);
const exp = [5, 6, 9, 6, 8, 6];
assert.deepEqual(Array.from(res), exp);
gpu.destroy();
}
test('argumentCasting (GPU only) auto', () => {
argumentCasting(null);
});
test('argumentCasting (GPU only) gpu', () => {
argumentCasting('gpu');
});
(GPU.isWebGLSupported ? test : skip)('argumentCasting (GPU only) webgl', () => {
argumentCasting('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('argumentCasting (GPU only) webgl2', () => {
argumentCasting('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('argumentCasting (GPU only) headlessgl', () => {
argumentCasting('headlessgl');
});
describe('features: mixed argument casting');
function mixedArgumentCasting(mode) {
const gpu = new GPU({
mode,
functions: [divide],
nativeFunctions: {
// deliberately add, rather than divide, to ensure native functions are treated as more important than regular ones
divide: `float divide(int a, float b) {
return float(a + int(b));
}`
}
});
function divide(a,b) {
return a / b;
}
const kernel = gpu.createKernel(function(a, b) {
return divide(a[this.thread.x], b[this.thread.x]);
}, {
output : [6]
});
const a = [1, 4, 3, 5, 6, 3];
const b = [4, 2, 6, 1, 2, 3];
const res = kernel(a,b);
const exp = [5, 6, 9, 6, 8, 6];
assert.deepEqual(Array.from(res), exp);
gpu.destroy();
}
test('mixedArgumentCasting (GPU only) auto', () => {
mixedArgumentCasting(null);
});
test('mixedArgumentCasting (GPU only) gpu', () => {
mixedArgumentCasting('gpu');
});
(GPU.isWebGLSupported ? test : skip)('mixedArgumentCasting (GPU only) webgl', () => {
mixedArgumentCasting('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('mixedArgumentCasting (GPU only) webgl2', () => {
mixedArgumentCasting('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('mixedArgumentCasting (GPU only) headlessgl', () => {
mixedArgumentCasting('headlessgl');
});
describe('features: return type casting');
function returnTypeCasting(mode) {
const gpu = new GPU({
mode,
functions: [divide],
nativeFunctions: {
// deliberately add, rather than divide, to ensure native functions are treated as more important than regular ones
divide: `int divide(float a, float b) {
return int(a + b);
}`
}
});
function divide(a,b) {
return a / b;
}
const kernel = gpu.createKernel(function(a, b) {
return divide(a[this.thread.x], b[this.thread.x]);
}, {
output : [6]
});
const a = [1, 4, 3, 5, 6, 3];
const b = [4, 2, 6, 1, 2, 3];
const res = kernel(a,b);
const exp = [5, 6, 9, 6, 8, 6];
assert.deepEqual(Array.from(res), exp);
gpu.destroy();
}
test('returnTypeCasting (GPU only) auto', () => {
returnTypeCasting(null);
});
test('returnTypeCasting (GPU only) gpu', () => {
returnTypeCasting('gpu');
});
(GPU.isWebGLSupported ? test : skip)('returnTypeCasting (GPU only) webgl', () => {
returnTypeCasting('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('returnTypeCasting (GPU only) webgl2', () => {
returnTypeCasting('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('returnTypeCasting (GPU only) headlessgl', () => {
returnTypeCasting('headlessgl');
});