Robert Plummer 33a7dca5df process images in reverse y on cpu
bump version number
2018-06-08 16:42:24 -04:00

725 lines
24 KiB
JavaScript

'use strict';
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var WebGLKernel = require('../web-gl/kernel');
var utils = require('../../core/utils');
var Texture = require('../../core/texture');
var fragShaderString = require('./shader-frag');
var vertShaderString = require('./shader-vert');
module.exports = function (_WebGLKernel) {
_inherits(WebGL2Kernel, _WebGLKernel);
function WebGL2Kernel() {
_classCallCheck(this, WebGL2Kernel);
return _possibleConstructorReturn(this, (WebGL2Kernel.__proto__ || Object.getPrototypeOf(WebGL2Kernel)).apply(this, arguments));
}
_createClass(WebGL2Kernel, [{
key: 'initWebGl',
value: function initWebGl() {
return utils.initWebGl2(this.getCanvas());
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name validateOptions
*
* @desc Validate options related to Kernel, such as
* floatOutputs and Textures, texSize, output,
* graphical output.
*
*/
}, {
key: 'validateOptions',
value: function validateOptions() {
var isFloatReadPixel = utils.isFloatReadPixelsSupportedWebGL2();
if (this.floatOutput === true && this.floatOutputForce !== true && !isFloatReadPixel) {
throw new Error('Float texture outputs are not supported on this browser');
} else if (this.floatTextures === undefined) {
this.floatTextures = true;
this.floatOutput = isFloatReadPixel;
}
if (!this.output || this.output.length === 0) {
if (arguments.length !== 1) {
throw new Error('Auto output only supported for kernels with only one input');
}
var argType = utils.getArgumentType(arguments[0]);
if (argType === 'Array') {
this.output = utils.getDimensions(argType);
} else if (argType === 'Texture') {
this.output = arguments[0].output;
} else {
throw new Error('Auto output not supported for input type: ' + argType);
}
}
this.texSize = utils.dimToTexSize({
floatTextures: this.floatTextures,
floatOutput: this.floatOutput
}, this.output, true);
if (this.graphical) {
if (this.output.length !== 2) {
throw new Error('Output must have 2 dimensions on graphical mode');
}
if (this.floatOutput) {
this.floatOutput = false;
console.warn('Cannot use graphical mode and float output at the same time');
}
this.texSize = utils.clone(this.output);
} else if (this.floatOutput === undefined) {
this.floatOutput = true;
}
if (this.floatOutput || this.floatOutputForce) {
this._webGl.getExtension('EXT_color_buffer_float');
}
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name run
*
* @desc Run the kernel program, and send the output to renderOutput
*
* <p> This method calls a helper method *renderOutput* to return the result. </p>
*
* @returns {Object|Undefined} Result The final output of the program, as float, and as Textures for reuse.
*
*
*/
}, {
key: 'run',
value: function run() {
if (this.program === null) {
this.build.apply(this, arguments);
}
var paramNames = this.paramNames;
var paramTypes = this.paramTypes;
var texSize = this.texSize;
var gl = this._webGl;
gl.useProgram(this.program);
gl.scissor(0, 0, texSize[0], texSize[1]);
if (!this.hardcodeConstants) {
this.setUniform3fv('uOutputDim', this.threadDim);
this.setUniform2fv('uTexSize', texSize);
}
this.setUniform2f('ratio', texSize[0] / this.maxTexSize[0], texSize[1] / this.maxTexSize[1]);
this.argumentsLength = 0;
for (var texIndex = 0; texIndex < paramNames.length; texIndex++) {
this._addArgument(arguments[texIndex], paramTypes[texIndex], paramNames[texIndex]);
}
if (this.graphical) {
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
return;
}
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
if (this.outputImmutable) {
this._setupOutputTexture();
}
var outputTexture = this.outputTexture;
if (this.subKernelOutputVariableNames !== null) {
if (this.outputImmutable) {
this.subKernelOutputTextures = [];
this._setupSubOutputTextures(this.subKernelOutputVariableNames.length);
}
gl.drawBuffers(this.drawBuffersMap);
}
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
if (this.subKernelOutputTextures !== null) {
if (this.subKernels !== null) {
var output = [];
output.result = this.renderOutput(outputTexture);
for (var i = 0; i < this.subKernels.length; i++) {
output.push(new Texture(this.subKernelOutputTextures[i], texSize, this.threadDim, this.output, this._webGl));
}
return output;
} else if (this.subKernelProperties !== null) {
var _output = {
result: this.renderOutput(outputTexture)
};
var _i = 0;
for (var p in this.subKernelProperties) {
if (!this.subKernelProperties.hasOwnProperty(p)) continue;
_output[p] = new Texture(this.subKernelOutputTextures[_i], texSize, this.threadDim, this.output, this._webGl);
_i++;
}
return _output;
}
}
return this.renderOutput(outputTexture);
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name getOutputTexture
*
* @desc This return defined outputTexture, which is setup in .build(), or if immutable, is defined in .run()
*
* @returns {Object} Output Texture Cache
*
*/
}, {
key: 'getOutputTexture',
value: function getOutputTexture() {
return this.outputTexture;
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _setupOutputTexture
* @private
*
* @desc Setup and replace output texture
*/
}, {
key: '_setupOutputTexture',
value: function _setupOutputTexture() {
var gl = this._webGl;
var texSize = this.texSize;
var texture = this.outputTexture = this._webGl.createTexture();
gl.activeTexture(gl.TEXTURE0 + this.paramNames.length);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
if (this.floatOutput) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, texSize[0], texSize[1], 0, gl.RGBA, gl.FLOAT, null);
} else {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texSize[0], texSize[1], 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
}
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
}
/**
* @memberOf WebGL2Kernel#
* @param length
* @private
*
* @desc Setup and replace sub-output textures
*/
}, {
key: '_setupSubOutputTextures',
value: function _setupSubOutputTextures(length) {
var gl = this._webGl;
var texSize = this.texSize;
var drawBuffersMap = this.drawBuffersMap = [gl.COLOR_ATTACHMENT0];
var textures = this.subKernelOutputTextures = [];
for (var i = 0; i < length; i++) {
var texture = this._webGl.createTexture();
textures.push(texture);
drawBuffersMap.push(gl.COLOR_ATTACHMENT0 + i + 1);
gl.activeTexture(gl.TEXTURE0 + this.paramNames.length + i);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
if (this.floatOutput) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, texSize[0], texSize[1], 0, gl.RGBA, gl.FLOAT, null);
} else {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texSize[0], texSize[1], 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
}
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i + 1, gl.TEXTURE_2D, texture, 0);
}
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _addArgument
*
* @desc Adds kernel parameters to the Argument Texture,
* binding it to the webGl instance, etc.
*
* @param {Array|Texture|Number} value - The actual argument supplied to the kernel
* @param {String} type - Type of the argument
* @param {String} name - Name of the argument
*
*/
}, {
key: '_addArgument',
value: function _addArgument(value, type, name) {
var gl = this._webGl;
var argumentTexture = this.getArgumentTexture(name);
if (value instanceof Texture) {
type = 'Texture';
}
switch (type) {
case 'Array':
{
var dim = utils.getDimensions(value, true);
var size = utils.dimToTexSize({
floatTextures: this.floatTextures,
floatOutput: this.floatOutput
}, dim);
gl.activeTexture(gl.TEXTURE0 + this.argumentsLength);
gl.bindTexture(gl.TEXTURE_2D, argumentTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
var length = size[0] * size[1];
if (this.floatTextures) {
length *= 4;
}
var valuesFlat = new Float32Array(length);
utils.flattenTo(value, valuesFlat);
var buffer = void 0;
if (this.floatTextures) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, size[0], size[1], 0, gl.RGBA, gl.FLOAT, valuesFlat);
} else {
buffer = new Uint8Array(valuesFlat.buffer);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size[0], size[1], 0, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
}
if (!this.hardcodeConstants) {
this.setUniform3fv('user_' + name + 'Dim', dim);
this.setUniform2fv('user_' + name + 'Size', size);
}
this.setUniform1i('user_' + name, this.argumentsLength);
break;
}
case 'Integer':
case 'Float':
{
this.setUniform1f('user_' + name, value);
break;
}
case 'Input':
{
var input = value;
var _dim = input.size;
var _size = utils.dimToTexSize({
floatTextures: this.floatTextures,
floatOutput: this.floatOutput
}, _dim);
gl.activeTexture(gl.TEXTURE0 + this.argumentsLength);
gl.bindTexture(gl.TEXTURE_2D, argumentTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
var _length = _size[0] * _size[1];
var inputArray = void 0;
if (this.floatTextures) {
_length *= 4;
inputArray = new Float32Array(_length);
inputArray.set(input.value);
} else {
inputArray = input.value;
}
if (this.floatTextures) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, _size[0], _size[1], 0, gl.RGBA, gl.FLOAT, inputArray);
} else {
var _buffer = new Uint8Array(inputArray.buffer);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _size[0], _size[1], 0, gl.RGBA, gl.UNSIGNED_BYTE, _buffer);
}
if (!this.hardcodeConstants) {
this.setUniform3fv('user_' + name + 'Dim', _dim);
this.setUniform2fv('user_' + name + 'Size', _size);
}
this.setUniform1i('user_' + name, this.argumentsLength);
break;
}
case 'HTMLImage':
{
var inputImage = value;
var _dim2 = [inputImage.width, inputImage.height, 1];
var _size2 = [inputImage.width, inputImage.height];
gl.activeTexture(gl.TEXTURE0 + this.argumentsLength);
gl.bindTexture(gl.TEXTURE_2D, argumentTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
// Upload the image into the texture.
var mipLevel = 0; // the largest mip
var internalFormat = gl.RGBA; // format we want in the texture
var srcFormat = gl.RGBA; // format of data we are supplying
var srcType = gl.UNSIGNED_BYTE; // type of data we are supplying
gl.texImage2D(gl.TEXTURE_2D, mipLevel, internalFormat, srcFormat, srcType, inputImage);
this.setUniform3fv('user_' + name + 'Dim', _dim2);
this.setUniform2fv('user_' + name + 'Size', _size2);
this.setUniform1i('user_' + name, this.argumentsLength);
break;
}
case 'HTMLImageArray':
{
var inputImages = value;
var _dim3 = [inputImages[0].width, inputImages[0].height, inputImages.length];
var _size3 = [inputImages[0].width, inputImages[0].height];
gl.activeTexture(gl.TEXTURE0 + this.argumentsLength);
gl.bindTexture(gl.TEXTURE_2D_ARRAY, argumentTexture);
gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
// Upload the images into the texture.
var _mipLevel = 0; // the largest mip
var _internalFormat = gl.RGBA; // format we want in the texture
var width = inputImages[0].width;
var height = inputImages[0].height;
var textureDepth = inputImages.length;
var border = 0;
var _srcFormat = gl.RGBA; // format of data we are supplying
var _srcType = gl.UNSIGNED_BYTE; // type of data we are supplying
gl.texImage3D(gl.TEXTURE_2D_ARRAY, _mipLevel, _internalFormat, width, height, textureDepth, border, _srcFormat, _srcType, null);
for (var i = 0; i < inputImages.length; i++) {
var xOffset = 0;
var yOffset = 0;
var imageDepth = 1;
gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, _mipLevel, xOffset, yOffset, i, inputImages[i].width, inputImages[i].height, imageDepth, _srcFormat, _srcType, inputImages[i]);
}
this.setUniform3fv('user_' + name + 'Dim', _dim3);
this.setUniform2fv('user_' + name + 'Size', _size3);
this.setUniform1i('user_' + name, this.argumentsLength);
break;
}
case 'Texture':
{
var inputTexture = value;
var _dim4 = inputTexture.dimensions;
var _size4 = inputTexture.size;
gl.activeTexture(gl.TEXTURE0 + this.argumentsLength);
gl.bindTexture(gl.TEXTURE_2D, inputTexture.texture);
this.setUniform3fv('user_' + name + 'Dim', _dim4);
this.setUniform2fv('user_' + name + 'Size', _size4);
this.setUniform1i('user_' + name, this.argumentsLength);
break;
}
default:
throw new Error('Input type not supported (WebGL): ' + value);
}
this.argumentsLength++;
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _getHeaderString
*
* @desc Get the header string for the program.
* This returns an empty string if no sub-kernels are defined.
*
* @returns {String} result
*
*/
}, {
key: '_getHeaderString',
value: function _getHeaderString() {
return '';
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _getTextureCoordinate
*
* @desc Get texture coordinate string for the program
*
* @returns {String} result
*
*/
}, {
key: '_getTextureCoordinate',
value: function _getTextureCoordinate() {
var names = this.subKernelOutputVariableNames;
if (names === null || names.length < 1) {
return 'in highp vec2 vTexCoord;\n';
} else {
return 'out highp vec2 vTexCoord;\n';
}
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _getMainParamsString
*
* @desc Generate transpiled glsl Strings for user-defined parameters sent to a kernel
*
* @param {Array} args - The actual parameters sent to the Kernel
*
* @returns {String} result
*
*/
}, {
key: '_getMainParamsString',
value: function _getMainParamsString(args) {
var result = [];
var paramTypes = this.paramTypes;
var paramNames = this.paramNames;
for (var i = 0; i < paramNames.length; i++) {
var param = args[i];
var paramName = paramNames[i];
var paramType = paramTypes[i];
if (this.hardcodeConstants) {
if (paramType === 'Array' || paramType === 'Texture') {
var paramDim = utils.getDimensions(param, true);
var paramSize = utils.dimToTexSize({
floatTextures: this.floatTextures,
floatOutput: this.floatOutput
}, paramDim);
result.push('uniform highp sampler2D user_' + paramName, 'highp vec2 user_' + paramName + 'Size = vec2(' + paramSize[0] + '.0, ' + paramSize[1] + '.0)', 'highp vec3 user_' + paramName + 'Dim = vec3(' + paramDim[0] + '.0, ' + paramDim[1] + '.0, ' + paramDim[2] + '.0)');
} else if (paramType === 'Integer') {
result.push('highp float user_' + paramName + ' = ' + param + '.0');
} else if (paramType === 'Float') {
result.push('highp float user_' + paramName + ' = ' + param);
}
} else {
if (paramType === 'Array' || paramType === 'Texture' || paramType === 'Input' || paramType === 'HTMLImage') {
result.push('uniform highp sampler2D user_' + paramName, 'uniform highp vec2 user_' + paramName + 'Size', 'uniform highp vec3 user_' + paramName + 'Dim');
} else if (paramType === 'HTMLImageArray') {
result.push('uniform highp sampler2DArray user_' + paramName, 'uniform highp vec2 user_' + paramName + 'Size', 'uniform highp vec3 user_' + paramName + 'Dim');
} else if (paramType === 'Integer' || paramType === 'Float') {
result.push('uniform highp float user_' + paramName);
}
}
}
return this._linesToString(result);
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _getKernelString
*
* @desc Get Kernel program string (in *glsl*) for a kernel.
*
* @returns {String} result
*
*/
}, {
key: '_getKernelString',
value: function _getKernelString() {
var result = [];
var names = this.subKernelOutputVariableNames;
if (names !== null) {
result.push('highp float kernelResult = 0.0');
result.push('layout(location = 0) out highp vec4 data0');
for (var i = 0; i < names.length; i++) {
result.push('highp float ' + names[i] + ' = 0.0', 'layout(location = ' + (i + 1) + ') out highp vec4 data' + (i + 1));
}
} else {
result.push('out highp vec4 data0');
result.push('highp float kernelResult = 0.0');
}
return this._linesToString(result) + this.functionBuilder.getPrototypeString('kernel');
}
/**
*
* @memberOf WebGL2Kernel#
* @function
* @name _getMainResultString
*
* @desc Get main result string with checks for floatOutput, graphical, subKernelsOutputs, etc.
*
* @returns {String} result
*
*/
}, {
key: '_getMainResultString',
value: function _getMainResultString() {
var names = this.subKernelOutputVariableNames;
var result = [];
if (this.floatOutput) {
result.push(' index *= 4.0');
}
if (this.graphical) {
result.push(' threadId = indexTo3D(index, uOutputDim)', ' kernel()', ' data0 = actualColor');
} else if (this.floatOutput) {
var channels = ['r', 'g', 'b', 'a'];
for (var i = 0; i < channels.length; ++i) {
result.push(' threadId = indexTo3D(index, uOutputDim)');
result.push(' kernel()');
if (names) {
result.push(' data0.' + channels[i] + ' = kernelResult');
for (var j = 0; j < names.length; ++j) {
result.push(' data' + (j + 1) + '.' + channels[i] + ' = ' + names[j]);
}
} else {
result.push(' data0.' + channels[i] + ' = kernelResult');
}
if (i < channels.length - 1) {
result.push(' index += 1.0');
}
}
} else if (names !== null) {
result.push(' threadId = indexTo3D(index, uOutputDim)');
result.push(' kernel()');
result.push(' data0 = encode32(kernelResult)');
for (var _i2 = 0; _i2 < names.length; _i2++) {
result.push(' data' + (_i2 + 1) + ' = encode32(' + names[_i2] + ')');
}
} else {
result.push(' threadId = indexTo3D(index, uOutputDim)', ' kernel()', ' data0 = encode32(kernelResult)');
}
return this._linesToString(result);
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _addKernels
*
* @desc Adds all the sub-kernels supplied with this Kernel instance.
*
*/
}, {
key: '_addKernels',
value: function _addKernels() {
var _this2 = this;
var builder = this.functionBuilder;
var gl = this._webGl;
builder.addFunctions(this.functions, {
constants: this.constants,
output: this.output
});
builder.addNativeFunctions(this.nativeFunctions);
builder.addKernel(this.fnString, {
prototypeOnly: false,
constants: this.constants,
output: this.output,
debug: this.debug,
loopMaxIterations: this.loopMaxIterations
}, this.paramNames, this.paramTypes);
if (this.subKernels !== null) {
this.subKernelOutputTextures = [];
this.subKernelOutputVariableNames = [];
this.subKernels.forEach(function (subKernel) {
return _this2._addSubKernel(subKernel);
});
} else if (this.subKernelProperties !== null) {
this.subKernelOutputTextures = [];
this.subKernelOutputVariableNames = [];
Object.keys(this.subKernelProperties).forEach(function (property) {
return _this2._addSubKernel(_this2.subKernelProperties[property]);
});
}
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _getFragShaderString
*
* @desc Get the fragment shader String.
* If the String hasn't been compiled yet,
* then this method compiles it as well
*
* @param {Array} args - The actual parameters sent to the Kernel
*
* @returns {string} Fragment Shader string
*
*/
}, {
key: '_getFragShaderString',
value: function _getFragShaderString(args) {
if (this.compiledFragShaderString !== null) {
return this.compiledFragShaderString;
}
return this.compiledFragShaderString = this._replaceArtifacts(this.constructor.fragShaderString, this._getFragShaderArtifactMap(args));
}
/**
* @memberOf WebGL2Kernel#
* @function
* @name _getVertShaderString
*
* @desc Get the vertical shader String
*
* @param {Array} args - The actual parameters sent to the Kernel
*
* @returns {string} Vertical Shader string
*
*/
}, {
key: '_getVertShaderString',
value: function _getVertShaderString(args) {
if (this.compiledVertShaderString !== null) {
return this.compiledVertShaderString;
}
return this.compiledVertShaderString = this.constructor.vertShaderString;
}
}], [{
key: 'fragShaderString',
get: function get() {
return fragShaderString;
}
}, {
key: 'vertShaderString',
get: function get() {
return vertShaderString;
}
}]);
return WebGL2Kernel;
}(WebGLKernel);