Robert Plummer 27f4efb8d9 fix: Proper kernel.toString() unit tests (good grief, so many!) for CPU and GPU
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
2019-06-03 19:32:21 -04:00

55 lines
1.5 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../../../../../src');
describe('feature: to-string unsigned precision arguments Array(2)');
function testArgument(mode, context, canvas) {
const gpu = new GPU({ mode });
const originalKernel = gpu.createKernel(function(a) {
let sum = 0;
for (let y = 0; y < 4; y++) {
sum += a[y][this.thread.x];
}
return sum;
}, {
canvas,
context,
output: [4],
precision: 'unsigned',
});
const a = [
[1, 2, 3, 4],
[5, 6, 7, 8],
[9, 10, 11, 12],
[13, 14, 15, 16],
];
const expected = new Float32Array([28,32,36,40]);
const originalResult = originalKernel(a);
assert.deepEqual(originalResult, expected);
const kernelString = originalKernel.toString(a);
const newResult = new Function('return ' + kernelString)()({ context })(a);
assert.deepEqual(newResult, expected);
gpu.destroy();
}
(GPU.isWebGLSupported ? test : skip)('webgl', () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('webgl');
testArgument('webgl', context, canvas);
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
const canvas = document.createElement('canvas');
const context = canvas.getContext('webgl2');
testArgument('webgl2', context, canvas);
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
testArgument('headlessgl', require('gl')(1, 1), null);
});
test('cpu', () => {
testArgument('cpu');
});