mirror of
https://github.com/gpujs/gpu.js.git
synced 2026-01-25 16:08:02 +00:00
feat: `switch` statements
feat: `kernel.toString()` has as well `.getPixels()`
fix: Proper fallback when arguments or constants are not supported
fix: Removal of infamous `|| 'Number'` for argument types and return types
fix: detect circlical logic in `FunctionBuilder.lookupReturnType()` and tests
fix: Allow subKernels to get their type detected as well
fix: `FunctionNode`'s `typeLookupMap` didn't have 'Float' or 'Integer'
feat: Turn off context checking in kernel, via `{ checkContext: false }`, used for `kernel.toString()`
fix: `GPU.upgradeDeprecatedCreateKernelSettings` to have a default return value
fix: Typings
fix: `kernelRunShortcut()` to better switch kernel when replacing
feat: It order to flatten methods, for `kernel.toString()` `utils.flattenFunctionToString()` and light unit testing of it
fix: Added sinon for testing
fix: Bump gl-wiretap
55 lines
1.5 KiB
JavaScript
55 lines
1.5 KiB
JavaScript
const { assert, skip, test, module: describe, only } = require('qunit');
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const { GPU } = require('../../../../../../src');
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describe('feature: to-string unsigned precision arguments Array(2)');
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function testArgument(mode, context, canvas) {
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const gpu = new GPU({ mode });
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const originalKernel = gpu.createKernel(function(a) {
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let sum = 0;
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for (let y = 0; y < 4; y++) {
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sum += a[y][this.thread.x];
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}
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return sum;
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}, {
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canvas,
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context,
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output: [4],
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precision: 'unsigned',
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});
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const a = [
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[1, 2, 3, 4],
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[5, 6, 7, 8],
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[9, 10, 11, 12],
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[13, 14, 15, 16],
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];
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const expected = new Float32Array([28,32,36,40]);
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const originalResult = originalKernel(a);
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assert.deepEqual(originalResult, expected);
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const kernelString = originalKernel.toString(a);
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const newResult = new Function('return ' + kernelString)()({ context })(a);
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assert.deepEqual(newResult, expected);
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gpu.destroy();
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}
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(GPU.isWebGLSupported ? test : skip)('webgl', () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl');
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testArgument('webgl', context, canvas);
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl2');
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testArgument('webgl2', context, canvas);
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
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testArgument('headlessgl', require('gl')(1, 1), null);
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});
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test('cpu', () => {
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testArgument('cpu');
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});
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