gpu.js/dist/backend/web-gl/function-builder.js

33 lines
1.6 KiB
JavaScript

'use strict';
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var FunctionBuilderBase = require('../function-builder-base');
var WebGLFunctionNode = require('./function-node');
/**
* @class WebGLFunctionBuilder
*
* @extends FunctionBuilderBase
*
* @desc Builds webGl functions (shaders) from JavaScript function Strings
*
*/
module.exports = function (_FunctionBuilderBase) {
_inherits(WebGLFunctionBuilder, _FunctionBuilderBase);
function WebGLFunctionBuilder() {
_classCallCheck(this, WebGLFunctionBuilder);
var _this = _possibleConstructorReturn(this, (WebGLFunctionBuilder.__proto__ || Object.getPrototypeOf(WebGLFunctionBuilder)).call(this));
_this.Node = WebGLFunctionNode;
return _this;
}
return WebGLFunctionBuilder;
}(FunctionBuilderBase);