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...it kind of snowballed from some needs Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`. Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs. Fixes #536 - Normalize all declarations to non-destructured, and then parse Fixes #537 - Change logic Fixes #538 - Found the GL script that would work, and reduced the methods to use it Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable Some refactoring for less duplicate code and documentation