gpu.js/test/issues/390-thread-assignment.js
Robert Plummer 254b06791f feat: Handle ++ in function-tracer.js
This is in favor of using for loop variable position tracking, which is removed.
feat: Removal of no longer needed `warnVarUsage`
feat: If ternary returns void, use if statement in webgl
fix: Update documentation and clarify variable declarations
  Officially support private functions - WOOHOO!
2020-01-14 07:01:23 -05:00

164 lines
5.1 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { WebGLFunctionNode, WebGL2FunctionNode, CPUFunctionNode } = require('../../src');
describe('issue #390');
test('Issue #390 - thread assignment webgl', function(assert) {
const node = new WebGLFunctionNode(function assignThreadToVar() {
const x = this.thread.x;
const y = this.thread.y;
const sum = x + y;
return sum;
}.toString(), { output: [1], returnType: 'Number' });
assert.equal(node.toString(), 'float assignThreadToVar() {'
+ '\nfloat user_x=float(threadId.x);'
+ '\nfloat user_y=float(threadId.y);'
+ '\nfloat user_sum=(user_x+user_y);'
+ '\nreturn user_sum;'
+ '\n}');
const { x, y, sum } = node.contexts[1];
assert.equal(x.name, 'x');
assert.equal(x.valueType, 'Number');
assert.equal(y.name, 'y');
assert.equal(y.valueType, 'Number');
assert.equal(sum.name, 'sum');
assert.equal(sum.valueType, 'Number');
});
test('Issue #390 - thread assignment webgl2', function(assert) {
const node = new WebGL2FunctionNode(function assignThreadToVar() {
const x = this.thread.x;
const y = this.thread.y;
const sum = x + y;
return sum;
}.toString(), { output: [1], returnType: 'Number' });
assert.equal(node.toString(), 'float assignThreadToVar() {'
+ '\nfloat user_x=float(threadId.x);'
+ '\nfloat user_y=float(threadId.y);'
+ '\nfloat user_sum=(user_x+user_y);'
+ '\nreturn user_sum;'
+ '\n}');
const { x, y, sum } = node.contexts[1];
assert.equal(x.name, 'x');
assert.equal(x.valueType, 'Number');
assert.equal(y.name, 'y');
assert.equal(y.valueType, 'Number');
assert.equal(sum.name, 'sum');
assert.equal(sum.valueType, 'Number');
});
test('Issue #390 - thread assignment cpu', function(assert) {
const node = new CPUFunctionNode(function assignThreadToVar() {
const x = this.thread.x;
const y = this.thread.y;
const sum = x + y;
return sum;
}.toString(), { output: [1] });
assert.equal(node.toString(), 'function assignThreadToVar() {'
+ '\nconst user_x=_this.thread.x;'
+ '\nconst user_y=_this.thread.y;'
+ '\nconst user_sum=(user_x+user_y);'
+ '\nreturn user_sum;'
+ '\n}');
const { x, y, z, sum } = node.contexts[1];
assert.equal(x.name, 'x');
assert.equal(x.valueType, 'Integer');
assert.equal(y.name, 'y');
assert.equal(y.valueType, 'Integer');
assert.equal(sum.name, 'sum');
assert.equal(sum.valueType, 'Number');
});
test('Issue #390 (related) - output assignment webgl', function(assert) {
const node = new WebGLFunctionNode(function assignThreadToVar() {
const x = this.output.x;
const y = this.output.y;
const z = this.output.z;
const sum = x + y + z;
return sum;
}.toString(), {
output: [1,2,3]
});
assert.equal(node.toString(), 'float assignThreadToVar() {'
+ '\nfloat user_x=1.0;'
+ '\nfloat user_y=2.0;'
+ '\nfloat user_z=3.0;'
+ '\nfloat user_sum=((user_x+user_y)+user_z);'
+ '\nreturn user_sum;'
+ '\n}');
const { x, y, z, sum } = node.contexts[1];
assert.equal(x.name, 'x');
assert.equal(x.valueType, 'Number');
assert.equal(y.name, 'y');
assert.equal(y.valueType, 'Number');
assert.equal(z.name, 'z');
assert.equal(z.valueType, 'Number');
assert.equal(sum.name, 'sum');
assert.equal(sum.valueType, 'Number');
});
test('Issue #390 (related) - output assignment webgl2', function(assert) {
const node = new WebGL2FunctionNode(function assignThreadToVar() {
const x = this.output.x;
const y = this.output.y;
const z = this.output.z;
const sum = x + y + z;
return sum;
}.toString(), {
output: [1,2,3]
});
assert.equal(node.toString(), 'float assignThreadToVar() {'
+ '\nfloat user_x=1.0;'
+ '\nfloat user_y=2.0;'
+ '\nfloat user_z=3.0;'
+ '\nfloat user_sum=((user_x+user_y)+user_z);'
+ '\nreturn user_sum;'
+ '\n}');
const context = node.contexts[1];
const { x, y, z, sum } = context;
assert.equal(x.name, 'x');
assert.equal(x.valueType, 'Number');
assert.equal(y.name, 'y');
assert.equal(y.valueType, 'Number');
assert.equal(z.name, 'z');
assert.equal(z.valueType, 'Number');
assert.equal(sum.name, 'sum');
assert.equal(sum.valueType, 'Number');
});
test('Issue #390 (related) - output assignment cpu', function(assert) {
const node = new CPUFunctionNode(`function assignThreadToVar() {
const x = this.output.x;
const y = this.output.y;
const z = this.output.z;
const sum = x + y + z;
return sum;
}`, {
output: [1,2,3]
});
assert.equal(node.toString(), 'function assignThreadToVar() {'
+ '\nconst user_x=outputX;'
+ '\nconst user_y=outputY;'
+ '\nconst user_z=outputZ;'
+ '\nconst user_sum=((user_x+user_y)+user_z);'
+ '\nreturn user_sum;'
+ '\n}');
const context = node.contexts[1];
const { x, y, z, sum } = context;
assert.equal(context['@contextType'], 'const/let');
assert.equal(x.name, 'x');
assert.equal(x.valueType, 'Number');
assert.equal(y.name, 'y');
assert.equal(y.valueType, 'Number');
assert.equal(z.name, 'z');
assert.equal(z.valueType, 'Number');
assert.equal(sum.name, 'sum');
assert.equal(sum.valueType, 'Number');
});