mirror of
https://github.com/gpujs/gpu.js.git
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fix: Update typescript definitions fix: `GPU.createKernel`'s `onRequestFallback` to switch kernels entirely so the fallback doesn't continue to happen over and over fix: `GPU.createKernel`'s `onRequestFallback` to use `argumentTypes` fix: Minification fix: examples to use minification fix: Fix kernel string to support `Array1D(2|3|4)` and `Array3D(2|3|4)` fix: `lookupKernelValueType` to as well get type, to make lookup easier for `Texture`s fix: `Kernel` to properly build `this.kernelArguments` and `this.kernelConstants` fix: `KernelValue` to get its type from `value.type` if it exists fix: `@returns` keyword in favor of `@return` in some places fix: DoxDox documentation issue fix: Remove old reference to "Automatically-built Documentation", no longer applicable fix: Bump and build
451 lines
13 KiB
JavaScript
451 lines
13 KiB
JavaScript
const { assert, skip, test, module: describe, only } = require('qunit');
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const { GPU } = require('../../src');
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describe('internal: constants texture switching');
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function testArray1D2(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1]; })
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.setOutput([10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(2) (GPU only) auto', () => {
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testArray1D2();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(2) (GPU only) gpu', () => {
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testArray1D2('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array1D(2) (GPU only) webgl', () => {
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testArray1D2('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array1D(2) (GPU only) webgl2', () => {
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testArray1D2('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array1D(2) (GPU only) headlessgl', () => {
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testArray1D2('headlessgl');
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});
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function testArray1D3(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1, this.thread.x + 2]; })
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.setOutput([10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(3) (GPU only) auto', () => {
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testArray1D3();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(3) (GPU only) gpu', () => {
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testArray1D3('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array1D(3) (GPU only) webgl', () => {
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testArray1D3('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array1D(3) (GPU only) webgl2', () => {
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testArray1D3('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array1D(3) (GPU only) headlessgl', () => {
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testArray1D3('headlessgl');
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});
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function testArray1D4(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1, this.thread.x + 2, this.thread.x + 3]; })
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.setOutput([10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(4) (GPU only) auto', () => {
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testArray1D4();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(4) (GPU only) gpu', () => {
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testArray1D4('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array1D(4) (GPU only) webgl', () => {
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testArray1D4('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array1D(4) (GPU only) webgl2', () => {
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testArray1D4('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array1D(4) (GPU only) headlessgl', () => {
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testArray1D4('headlessgl');
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});
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function testArray2D2(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.y]; })
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.setOutput([10, 10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.y][this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10, 10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(2) (GPU only) auto', () => {
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testArray2D2();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(2) (GPU only) gpu', () => {
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testArray2D2('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array2D(2) (GPU only) webgl', () => {
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testArray2D2('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array2D(2) (GPU only) webgl2', () => {
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testArray2D2('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array2D(2) (GPU only) headlessgl', () => {
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testArray2D2('headlessgl');
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});
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function testArray2D3(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.x * this.thread.y]; })
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.setOutput([10, 10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.y][this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10, 10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(3) (GPU only) auto', () => {
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testArray2D3();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(3) (GPU only) gpu', () => {
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testArray2D3('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array2D(3) (GPU only) webgl', () => {
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testArray2D3('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array2D(3) (GPU only) webgl2', () => {
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testArray2D3('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array2D(3) (GPU only) headlessgl', () => {
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testArray2D3('headlessgl');
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});
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function testArray2D4(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() {
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return [
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this.thread.x,
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this.thread.y,
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this.thread.x * this.thread.y,
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this.thread.x / this.thread.y
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];
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})
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.setOutput([10, 10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.y][this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10, 10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(4) (GPU only) auto', () => {
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testArray2D4();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(4) (GPU only) gpu', () => {
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testArray2D4('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array2D(4) (GPU only) webgl', () => {
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testArray2D4('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array2D(4) (GPU only) webgl2', () => {
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testArray2D4('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array2D(4) (GPU only) headlessgl', () => {
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testArray2D4('headlessgl');
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});
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function testArray3D2(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.x * this.thread.y * this.thread.z]; })
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.setOutput([10, 10, 10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.z][this.thread.y][this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10, 10, 10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(2) (GPU only) auto', () => {
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testArray3D2();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(2) (GPU only) gpu', () => {
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testArray3D2('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array3D(2) (GPU only) webgl', () => {
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testArray3D2('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array3D(2) (GPU only) webgl2', () => {
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testArray3D2('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array3D(2) (GPU only) headlessgl', () => {
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testArray3D2('headlessgl');
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});
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function testArray3D3(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.z]; })
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.setOutput([10, 10, 10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.z][this.thread.y][this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10, 10, 10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(3) (GPU only) auto', () => {
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testArray3D3();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(3) (GPU only) gpu', () => {
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testArray3D3('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array3D(3) (GPU only) webgl', () => {
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testArray3D3('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array3D(3) (GPU only) webgl2', () => {
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testArray3D3('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array3D(3) (GPU only) headlessgl', () => {
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testArray3D3('headlessgl');
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});
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function testArray3D4(mode) {
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const gpu = new GPU({ mode });
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const texture = (
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gpu.createKernel(function() {
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return [
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this.thread.x,
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this.thread.y,
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this.thread.z,
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this.thread.x * this.thread.y * this.thread.z
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];
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})
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.setOutput([10, 10, 10])
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.setPipeline(true)
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.setPrecision('single')
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)();
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const expected = texture.toArray();
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const kernel = gpu.createKernel(function() {
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return this.constants.value[this.thread.z][this.thread.y][this.thread.x];
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})
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.setConstants({
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value: texture
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})
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.setConstantTypes({
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value: 'Array1D(2)'
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})
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.setOutput([10, 10, 10])
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.setPipeline(false)
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.setPrecision('single');
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assert.notEqual(texture.constructor, Array);
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assert.equal(expected.constructor, Array);
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assert.deepEqual(kernel(), expected);
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gpu.destroy();
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}
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(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(4) (GPU only) auto', () => {
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testArray3D4();
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});
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(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(4) (GPU only) gpu', () => {
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testArray3D4('gpu');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array3D(4) (GPU only) webgl', () => {
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testArray3D4('webgl');
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});
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(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array3D(4) (GPU only) webgl2', () => {
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testArray3D4('webgl2');
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});
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(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array3D(4) (GPU only) headlessgl', () => {
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testArray3D4('headlessgl');
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});
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