gpu.js/test/internal/backend/web-gl/function-node/astBinaryExpression.js
Robert Plummer db54434166 fix: Modulo performance and simplify tests
fix: Modulo negatives
fix: Modulo accuracy issue on OSX with `integerCorrectionModulo`
fix: Follow naming convention `div_with_int_check` to `divWithIntCheck`
fix: Member expression with function
fix: CPU variable assignment
fix: `gpu.addFunction` needed to be before createKernel and documentation
fix: mandelbulb.html from above .addFunction
2020-01-21 07:37:48 -05:00

374 lines
11 KiB
JavaScript

const { assert, test, module: describe, only } = require('qunit');
const { WebGLFunctionNode } = require(process.cwd() + '/src');
describe('WebGLFunctionNode.astBinaryExpression()');
test('divide float & float', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number', 'Number']
});
assert.equal(node.toString(), 'float kernel(float user_left, float user_right) {'
+ '\nreturn (user_left/user_right);'
+ '\n}');
});
test('divide float & int', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number', 'Integer']
});
assert.equal(node.toString(), 'float kernel(float user_left, int user_right) {'
+ '\nreturn (user_left/float(user_right));'
+ '\n}');
});
test('divide float & literal float', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_left) {'
+ '\nreturn (user_left/1.1);'
+ '\n}');
});
test('divide float & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_left) {'
+ '\nreturn (user_left/1.0);'
+ '\n}');
});
test('divide float & Input', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number', 'Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(float user_left, sampler2D user_right,ivec2 user_rightSize,ivec3 user_rightDim) {'
+ '\nreturn (user_left/get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x));'
+ '\n}');
});
test('divide int & float', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Number']
});
assert.equal(node.toString(), 'float kernel(int user_left, float user_right) {'
+ '\nreturn float((user_left/int(user_right)));'
+ '\n}');
});
test('divide int & int', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left, int user_right) {'
+ '\nreturn float((user_left/user_right));'
+ '\n}');
});
test('divide int & literal float', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left) {'
+ '\nreturn float((user_left/1));'
+ '\n}');
});
test('divide int & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return left / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left) {'
+ '\nreturn float((user_left/1));'
+ '\n}');
});
test('divide int & Input', () => {
const node = new WebGLFunctionNode(`function kernel(left, right) {
return left / right[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer', 'Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(int user_left, sampler2D user_right,ivec2 user_rightSize,ivec3 user_rightDim) {'
+ '\nreturn float((user_left/int(get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x))));'
+ '\n}');
});
test('divide literal integer & float', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return 1 / left;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_left) {'
+ '\nreturn (1.0/user_left);'
+ '\n}');
});
test('divide literal integer & int', () => {
const node = new WebGLFunctionNode(`function kernel(left) {
return 1 / left;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_left) {'
+ '\nreturn float((1/user_left));'
+ '\n}');
});
test('divide literal integer & literal float', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1 / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.0/1.1);'
+ '\n}');
});
test('divide literal integer & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1 / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.0/1.0);'
+ '\n}');
});
test('divide literal integer & Input', () => {
const node = new WebGLFunctionNode(`function kernel(v) {
return 1 / v[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v,ivec2 user_vSize,ivec3 user_vDim) {'
+ '\nreturn (1.0/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));'
+ '\n}');
});
test('divide literal float & float', () => {
const node = new WebGLFunctionNode(`function kernel(right) {
return 1.1 / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Number']
});
assert.equal(node.toString(), 'float kernel(float user_right) {'
+ '\nreturn (1.1/user_right);'
+ '\n}');
});
test('divide literal float & int', () => {
const node = new WebGLFunctionNode(`function kernel(right) {
return 1.1 / right;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Integer']
});
assert.equal(node.toString(), 'float kernel(int user_right) {'
+ '\nreturn (1.1/float(user_right));'
+ '\n}');
});
test('divide literal float & literal float', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1.1 / 1.1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.1/1.1);'
+ '\n}');
});
test('divide literal float & literal integer', () => {
const node = new WebGLFunctionNode(`function kernel() {
return 1.1 / 1;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: []
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (1.1/1.0);'
+ '\n}');
});
test('divide literal float & Input', () => {
const node = new WebGLFunctionNode(`function kernel(v) {
return 1.1 / v[this.thread.x];
}`, {
returnType: 'Number',
output: [1],
argumentTypes: ['Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v,ivec2 user_vSize,ivec3 user_vDim) {'
+ '\nreturn (1.1/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));'
+ '\n}');
});
test('divide this.thread.x by this.output.x and multiple, integer, integer, and float with this.fixIntegerDivisionAccuracy = false', () => {
const node = new WebGLFunctionNode(`function kernel() {
return (this.thread.x / this.output.x) * 4;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: [],
lookupFunctionArgumentBitRatio: () => 4,
fixIntegerDivisionAccuracy: false,
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn float(((threadId.x/1)*4));'
+ '\n}');
});
test('divide this.thread.x by this.output.x and multiple, integer, integer, and float with this.fixIntegerDivisionAccuracy = true', () => {
const node = new WebGLFunctionNode(`function kernel() {
return (this.thread.x / this.output.x) * 4;
}`, {
returnType: 'Number',
output: [1],
argumentTypes: [],
lookupFunctionArgumentBitRatio: () => 4,
fixIntegerDivisionAccuracy: true,
});
assert.equal(node.toString(), 'float kernel() {'
+ '\nreturn (divWithIntCheck(float(threadId.x), 1.0)*4.0);'
+ '\n}');
});
test('multiply Input and Input', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2[this.thread.x];'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Input'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, sampler2D user_v2,ivec2 user_v2Size,ivec3 user_v2Dim) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*get32(user_v2, user_v2Size, user_v2Dim, 0, 0, threadId.x));'
+ '\n}');
});
test('multiply Input and int', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2;'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Integer'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, int user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*float(user_v2));'
+ '\n}');
});
test('multiply Input and float', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2;'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Float'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, float user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);'
+ '\n}');
});
test('multiply Input and Number', () => {
const node = new WebGLFunctionNode('function kernel(v1, v2) {'
+ '\n return v1[this.thread.x] * v2;'
+ '\n}', {
output: [1],
argumentTypes: ['Input', 'Number'],
lookupFunctionArgumentBitRatio: () => 4,
});
assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, float user_v2) {'
+ '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);'
+ '\n}');
});