gpu.js/test/internal/argument-texture-switching.js
Robert Plummer 75895512e4 fix: dev mode for adding functions
fix: dev mode kernel to be added to GPU.kernels
fix: Array switching with array type is not defined in single precision mode
fix: GPU.destroy when no context is set
2019-08-06 16:14:05 -04:00

522 lines
16 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../src');
describe('internal: argument texture switching');
function testArrayWithoutTypeDefined(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return this.thread.x; })
.setOutput([10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.x];
})
.setOutput([10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Float32Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array without type defined (GPU only) auto', () => {
testArrayWithoutTypeDefined();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array without type defined (GPU only) gpu', () => {
testArrayWithoutTypeDefined('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array without type defined (GPU only) webgl', () => {
testArrayWithoutTypeDefined('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array without type defined (GPU only) webgl2', () => {
testArrayWithoutTypeDefined('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array without type defined (GPU only) headlessgl', () => {
testArrayWithoutTypeDefined('headlessgl');
});
function testArrayWithTypeDefined(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return this.thread.x; })
.setOutput([10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.x];
})
.setArgumentTypes({
value: 'Array'
})
.setOutput([10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Float32Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array with type defined (GPU only) auto', () => {
testArrayWithTypeDefined();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array with type defined (GPU only) gpu', () => {
testArrayWithTypeDefined('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array with type defined (GPU only) webgl', () => {
testArrayWithTypeDefined('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array with type defined (GPU only) webgl2', () => {
testArrayWithTypeDefined('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array with type defined (GPU only) headlessgl', () => {
testArrayWithTypeDefined('headlessgl');
});
function testArray1D2(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1]; })
.setOutput([10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.x];
})
.setArgumentTypes({
value: 'Array1D(2)'
})
.setOutput([10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(2) (GPU only) auto', () => {
testArray1D2();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(2) (GPU only) gpu', () => {
testArray1D2('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array1D(2) (GPU only) webgl', () => {
testArray1D2('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array1D(2) (GPU only) webgl2', () => {
testArray1D2('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array1D(2) (GPU only) headlessgl', () => {
testArray1D2('headlessgl');
});
function testArray1D3(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1, this.thread.x + 2]; })
.setOutput([10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.x];
})
.setArgumentTypes({
value: 'Array1D(3)'
})
.setOutput([10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(3) (GPU only) auto', () => {
testArray1D3();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(3) (GPU only) gpu', () => {
testArray1D3('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array1D(3) (GPU only) webgl', () => {
testArray1D3('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array1D(3) (GPU only) webgl2', () => {
testArray1D3('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array1D(3) (GPU only) headlessgl', () => {
testArray1D3('headlessgl');
});
function testArray1D4(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.x + 1, this.thread.x + 2, this.thread.x + 3]; })
.setOutput([10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.x];
})
.setArgumentTypes({
value: 'Array1D(4)'
})
.setOutput([10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(4) (GPU only) auto', () => {
testArray1D4();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(4) (GPU only) gpu', () => {
testArray1D4('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array1D(4) (GPU only) webgl', () => {
testArray1D4('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array1D(4) (GPU only) webgl2', () => {
testArray1D4('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array1D(4) (GPU only) headlessgl', () => {
testArray1D4('headlessgl');
});
function testArray2D2(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.y]; })
.setOutput([10, 10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.y][this.thread.x];
})
.setArgumentTypes({
value: 'Array2D(2)'
})
.setOutput([10, 10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(2) (GPU only) auto', () => {
testArray2D2();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(2) (GPU only) gpu', () => {
testArray2D2('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array2D(2) (GPU only) webgl', () => {
testArray2D2('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array2D(2) (GPU only) webgl2', () => {
testArray2D2('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array2D(2) (GPU only) headlessgl', () => {
testArray2D2('headlessgl');
});
function testArray2D3(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.x * this.thread.y]; })
.setOutput([10, 10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.y][this.thread.x];
})
.setArgumentTypes({
value: 'Array2D(3)'
})
.setOutput([10, 10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(3) (GPU only) auto', () => {
testArray2D3();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(3) (GPU only) gpu', () => {
testArray2D3('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array2D(3) (GPU only) webgl', () => {
testArray2D3('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array2D(3) (GPU only) webgl2', () => {
testArray2D3('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array2D(3) (GPU only) headlessgl', () => {
testArray2D3('headlessgl');
});
function testArray2D4(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() {
return [
this.thread.x,
this.thread.y,
this.thread.x * this.thread.y,
this.thread.x / this.thread.y
];
})
.setOutput([10, 10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.y][this.thread.x];
})
.setArgumentTypes({
value: 'Array2D(4)'
})
.setOutput([10, 10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array2D(4) (GPU only) auto', () => {
testArray2D4();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array1D(4) (GPU only) gpu', () => {
testArray2D4('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array2D(4) (GPU only) webgl', () => {
testArray2D4('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array2D(4) (GPU only) webgl2', () => {
testArray2D4('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array2D(4) (GPU only) headlessgl', () => {
testArray2D4('headlessgl');
});
function testArray3D2(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.x * this.thread.y * this.thread.z]; })
.setOutput([10, 10, 10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.z][this.thread.y][this.thread.x];
})
.setArgumentTypes({
value: 'Array3D(2)'
})
.setOutput([10, 10, 10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(2) (GPU only) auto', () => {
testArray3D2();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(2) (GPU only) gpu', () => {
testArray3D2('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array3D(2) (GPU only) webgl', () => {
testArray3D2('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array3D(2) (GPU only) webgl2', () => {
testArray3D2('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array3D(2) (GPU only) headlessgl', () => {
testArray3D2('headlessgl');
});
function testArray3D3(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() { return [this.thread.x, this.thread.y, this.thread.z]; })
.setOutput([10, 10, 10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.z][this.thread.y][this.thread.x];
})
.setArgumentTypes({
value: 'Array3D(3)'
})
.setOutput([10, 10, 10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(3) (GPU only) auto', () => {
testArray3D3();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(3) (GPU only) gpu', () => {
testArray3D3('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array3D(3) (GPU only) webgl', () => {
testArray3D3('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array3D(3) (GPU only) webgl2', () => {
testArray3D3('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array3D(3) (GPU only) headlessgl', () => {
testArray3D3('headlessgl');
});
function testArray3D4(mode) {
const gpu = new GPU({ mode });
const texture = (
gpu.createKernel(function() {
return [
this.thread.x,
this.thread.y,
this.thread.z,
this.thread.x * this.thread.y * this.thread.z
];
})
.setOutput([10, 10, 10])
.setPipeline(true)
.setPrecision('single')
)();
const expected = texture.toArray();
const kernel = gpu.createKernel(function(value) {
return value[this.thread.z][this.thread.y][this.thread.x];
})
.setArgumentTypes({
value: 'Array3D(4)'
})
.setOutput([10, 10, 10])
.setPipeline(false)
.setPrecision('single');
assert.notEqual(texture.constructor, Array);
assert.equal(expected.constructor, Array);
assert.deepEqual(kernel(texture), expected);
assert.deepEqual(kernel(expected), expected);
gpu.destroy();
}
(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(4) (GPU only) auto', () => {
testArray3D4();
});
(GPU.isSinglePrecisionSupported ? test : skip)('Array3D(4) (GPU only) gpu', () => {
testArray3D4('gpu');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('Array3D(4) (GPU only) webgl', () => {
testArray3D4('webgl');
});
(GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('Array3D(4) (GPU only) webgl2', () => {
testArray3D4('webgl2');
});
(GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('Array3D(4) (GPU only) headlessgl', () => {
testArray3D4('headlessgl');
});