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https://github.com/gpujs/gpu.js.git
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...it kind of snowballed from some needs Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`. Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs. Fixes #536 - Normalize all declarations to non-destructured, and then parse Fixes #537 - Change logic Fixes #538 - Found the GL script that would work, and reduced the methods to use it Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable Some refactoring for less duplicate code and documentation
133 lines
2.6 KiB
JavaScript
133 lines
2.6 KiB
JavaScript
const { assert, skip, test, module: describe } = require('qunit');
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const { GPU } = require('../../src');
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describe('if else boolean');
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function ifElseBooleanTest(mode) {
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const gpu = new GPU({
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mode
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});
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const f = gpu.createKernel(function() {
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let result = 0;
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if (true) {
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result = 4;
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} else {
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result = 2;
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}
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return result;
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}, {
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output : [1]
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});
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assert.ok( f !== null, 'function generated test');
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assert.equal(f()[0], 4, 'basic return function test');
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gpu.destroy();
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}
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test('auto', () => {
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ifElseBooleanTest(null);
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});
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test('gpu', () => {
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ifElseBooleanTest('gpu');
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});
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(GPU.isWebGLSupported ? test : skip)('webgl', () => {
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ifElseBooleanTest('webgl');
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
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ifElseBooleanTest('webgl2');
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
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ifElseBooleanTest('headlessgl');
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});
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test('cpu', () => {
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ifElseBooleanTest('cpu');
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});
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describe('if else lookup');
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function ifElseLookupTest( mode ) {
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const gpu = new GPU({ mode });
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const f = gpu.createKernel(function(x) {
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if (x[this.thread.x] > 0) {
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return 0;
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} else {
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return 1;
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}
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}, {
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output : [4]
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});
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assert.ok( f !== null, 'function generated test');
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assert.deepEqual(Array.from(f([1, 1, 0, 0])), [0, 0, 1, 1], 'basic return function test');
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gpu.destroy();
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}
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test('auto', () => {
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ifElseLookupTest(null);
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});
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test('gpu', () => {
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ifElseLookupTest('gpu');
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});
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(GPU.isWebGLSupported ? test : skip)('webgl', () => {
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ifElseLookupTest('webgl');
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
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ifElseLookupTest('webgl2');
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
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ifElseLookupTest('headlessgl');
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});
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test('cpu', () => {
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ifElseLookupTest('cpu');
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});
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describe('if else if');
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function ifElseIfTest( mode ) {
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const gpu = new GPU({ mode });
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const f = gpu.createKernel(function(x) {
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const v = x[this.thread.x];
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if (v > 0) {
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return 0;
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} else if (v < 1) {
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return .5;
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}
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return 1;
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}, {
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output : [2]
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});
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assert.deepEqual(Array.from(f([-1, 1])), [.5, 0], 'basic return function test');
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gpu.destroy();
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}
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test('auto', () => {
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ifElseIfTest(null);
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});
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test('gpu', () => {
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ifElseIfTest('gpu');
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});
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(GPU.isWebGLSupported ? test : skip)('webgl', () => {
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ifElseIfTest('webgl');
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
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ifElseIfTest('webgl2');
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
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ifElseIfTest('headlessgl');
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});
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test('cpu', () => {
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ifElseIfTest('cpu');
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}); |