gpu.js/test/features/if-else.js
Robert Plummer ed1cd94448 feat: Added features and fixes for the following issues:
...it kind of snowballed from some needs
Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixes #536 - Normalize all declarations to non-destructured, and then parse
Fixes #537 - Change logic
Fixes #538 - Found the GL script that would work, and reduced the methods to use it
Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable

Some refactoring for less duplicate code and documentation
2019-11-26 10:55:28 -05:00

133 lines
2.6 KiB
JavaScript

const { assert, skip, test, module: describe } = require('qunit');
const { GPU } = require('../../src');
describe('if else boolean');
function ifElseBooleanTest(mode) {
const gpu = new GPU({
mode
});
const f = gpu.createKernel(function() {
let result = 0;
if (true) {
result = 4;
} else {
result = 2;
}
return result;
}, {
output : [1]
});
assert.ok( f !== null, 'function generated test');
assert.equal(f()[0], 4, 'basic return function test');
gpu.destroy();
}
test('auto', () => {
ifElseBooleanTest(null);
});
test('gpu', () => {
ifElseBooleanTest('gpu');
});
(GPU.isWebGLSupported ? test : skip)('webgl', () => {
ifElseBooleanTest('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
ifElseBooleanTest('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
ifElseBooleanTest('headlessgl');
});
test('cpu', () => {
ifElseBooleanTest('cpu');
});
describe('if else lookup');
function ifElseLookupTest( mode ) {
const gpu = new GPU({ mode });
const f = gpu.createKernel(function(x) {
if (x[this.thread.x] > 0) {
return 0;
} else {
return 1;
}
}, {
output : [4]
});
assert.ok( f !== null, 'function generated test');
assert.deepEqual(Array.from(f([1, 1, 0, 0])), [0, 0, 1, 1], 'basic return function test');
gpu.destroy();
}
test('auto', () => {
ifElseLookupTest(null);
});
test('gpu', () => {
ifElseLookupTest('gpu');
});
(GPU.isWebGLSupported ? test : skip)('webgl', () => {
ifElseLookupTest('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
ifElseLookupTest('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
ifElseLookupTest('headlessgl');
});
test('cpu', () => {
ifElseLookupTest('cpu');
});
describe('if else if');
function ifElseIfTest( mode ) {
const gpu = new GPU({ mode });
const f = gpu.createKernel(function(x) {
const v = x[this.thread.x];
if (v > 0) {
return 0;
} else if (v < 1) {
return .5;
}
return 1;
}, {
output : [2]
});
assert.deepEqual(Array.from(f([-1, 1])), [.5, 0], 'basic return function test');
gpu.destroy();
}
test('auto', () => {
ifElseIfTest(null);
});
test('gpu', () => {
ifElseIfTest('gpu');
});
(GPU.isWebGLSupported ? test : skip)('webgl', () => {
ifElseIfTest('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', () => {
ifElseIfTest('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => {
ifElseIfTest('headlessgl');
});
test('cpu', () => {
ifElseIfTest('cpu');
});