gpu.js/test/features/destructured-assignment.js
Robert Plummer ed1cd94448 feat: Added features and fixes for the following issues:
...it kind of snowballed from some needs
Fixes #521 - If `tactic` is not set, check precision allowed from WebGL, and automatically change based off needs, otherwise use value from `tactic`.
Fixes #535 - Internally check if texture from argument is the same as output, if so, clone this texture, and then clean it up after the kernel runs.
Fixes #536 - Normalize all declarations to non-destructured, and then parse
Fixes #537 - Change logic
Fixes #538 - Found the GL script that would work, and reduced the methods to use it
Fixes #539 - Found a better way of testing random, and this gives me an error for 1 in 10 runs, acceptable

Some refactoring for less duplicate code and documentation
2019-11-26 10:55:28 -05:00

103 lines
2.3 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../src');
describe('features: destructured assignment');
function testObject(mode) {
const gpu = new GPU({ mode });
const kernel = gpu.createKernel(function() {
const { thread: { x, y } } = this;
return x + y;
}, { output: [2, 2] });
assert.deepEqual(kernel(), [new Float32Array([0, 1]), new Float32Array([1, 2])]);
}
test('object auto', () => {
testObject();
});
test('object gpu', () => {
testObject('gpu');
});
(GPU.isWebGLSupported ? test : skip)('object webgl', () => {
testObject('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('object webgl2', () => {
testObject('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('object headlessgl', () => {
testObject('headlessgl');
});
test('object cpu', () => {
testObject('cpu');
});
function testNestedObject(mode) {
const gpu = new GPU({ mode });
const kernel = gpu.createKernel(function() {
const { x, y } = this.thread;
return x + y;
}, { output: [2, 2] });
assert.deepEqual(kernel(), [new Float32Array([0, 1]), new Float32Array([1, 2])]);
}
test('nested object auto', () => {
testNestedObject();
});
test('nested object gpu', () => {
testNestedObject('gpu');
});
(GPU.isWebGLSupported ? test : skip)('nested object webgl', () => {
testNestedObject('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('nested object webgl2', () => {
testNestedObject('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('nested object headlessgl', () => {
testNestedObject('headlessgl');
});
test('nested object cpu', () => {
testNestedObject('cpu');
});
function testArray(mode) {
const gpu = new GPU({ mode });
const kernel = gpu.createKernel(function(array) {
const [first, second] = array;
return first + second;
}, { output: [1], argumentTypes: { array: 'Array(2)' } });
assert.deepEqual(kernel([1, 2]), new Float32Array([3]));
}
test('array auto', () => {
testArray();
});
test('array gpu', () => {
testArray('gpu');
});
(GPU.isWebGLSupported ? test : skip)('array webgl', () => {
testArray('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('array webgl2', () => {
testArray('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('array headlessgl', () => {
testArray('headlessgl');
});
test('array cpu', () => {
testArray('cpu');
});