mirror of
https://github.com/gpujs/gpu.js.git
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150 lines
3.2 KiB
JavaScript
150 lines
3.2 KiB
JavaScript
const { assert, skip, test, module: describe, only } = require('qunit');
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const { GPU } = require('../../src');
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describe('features: constants texture 1d');
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function test1D(mode) {
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const gpu = new GPU({ mode });
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const createTexture = gpu
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.createKernel(function() {
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return 200;
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})
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.setOutput([2])
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.setPipeline(true);
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const texture = createTexture();
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const tryConst = gpu.createKernel(
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function() {
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return this.constants.texture[this.thread.x];
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},
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{
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constants: { texture }
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}
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).setOutput([2]);
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const result = tryConst();
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const expected = new Float32Array([200, 200]);
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assert.deepEqual(result, expected, 'texture constant passed test');
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gpu.destroy();
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}
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test('auto', () => {
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test1D(null);
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});
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test('gpu', () => {
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test1D('gpu');
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});
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(GPU.isWebGLSupported ? test : skip)('webgl', function () {
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test1D('webgl');
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', function () {
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test1D('webgl2');
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () {
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test1D('headlessgl');
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});
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test('cpu', () => {
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test1D('cpu');
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});
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describe('features: constants texture 2d');
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function test2D(mode) {
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const gpu = new GPU({ mode });
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const createTexture = gpu
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.createKernel(function() {
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return 200;
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})
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.setOutput([2, 2])
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.setPipeline(true);
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const texture = createTexture();
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const tryConst = gpu.createKernel(
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function() {
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return this.constants.texture[this.thread.y][this.thread.x];
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},
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{
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constants: { texture }
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}
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).setOutput([2, 2]);
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const result = tryConst();
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const expected = [new Float32Array([200, 200]), new Float32Array([200, 200])];
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assert.deepEqual(result, expected, 'texture constant passed test');
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gpu.destroy();
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}
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test('auto', () => {
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test2D(null);
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});
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test('gpu', () => {
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test2D('gpu');
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});
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(GPU.isWebGLSupported ? test : skip)('webgl', function () {
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test2D('webgl');
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', function () {
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test2D('webgl2');
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () {
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test2D('headlessgl');
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});
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test('cpu', () => {
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test2D('cpu');
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});
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describe('features: constants texture 3d');
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function test3D(mode) {
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const gpu = new GPU({ mode });
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const createTexture = gpu
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.createKernel(function() {
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return 200;
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})
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.setOutput([2, 2, 2])
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.setPipeline(true);
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const texture = createTexture();
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const tryConst = gpu.createKernel(
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function() {
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return this.constants.texture[this.thread.z][this.thread.y][this.thread.x];
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},
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{
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constants: { texture }
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}
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).setOutput([2, 2, 2]);
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const result = tryConst();
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const expected = [[new Float32Array([200, 200]), new Float32Array([200, 200])],[new Float32Array([200, 200]), new Float32Array([200, 200])]];
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assert.deepEqual(result, expected, 'texture constant passed test');
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gpu.destroy();
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}
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test('auto', () => {
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test3D(null);
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});
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test('gpu', () => {
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test3D('cpu');
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});
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(GPU.isWebGLSupported ? test : skip)('webgl', function () {
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test3D('webgl');
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});
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(GPU.isWebGL2Supported ? test : skip)('webgl2', function () {
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test3D('webgl2');
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});
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(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () {
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test3D('headlessgl');
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});
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test('cpu', () => {
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test3D('cpu');
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});
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