gpu.js/test/features/constants-texture.js

150 lines
3.2 KiB
JavaScript

const { assert, skip, test, module: describe, only } = require('qunit');
const { GPU } = require('../../src');
describe('features: constants texture 1d');
function test1D(mode) {
const gpu = new GPU({ mode });
const createTexture = gpu
.createKernel(function() {
return 200;
})
.setOutput([2])
.setPipeline(true);
const texture = createTexture();
const tryConst = gpu.createKernel(
function() {
return this.constants.texture[this.thread.x];
},
{
constants: { texture }
}
).setOutput([2]);
const result = tryConst();
const expected = new Float32Array([200, 200]);
assert.deepEqual(result, expected, 'texture constant passed test');
gpu.destroy();
}
test('auto', () => {
test1D(null);
});
test('gpu', () => {
test1D('gpu');
});
(GPU.isWebGLSupported ? test : skip)('webgl', function () {
test1D('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', function () {
test1D('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () {
test1D('headlessgl');
});
test('cpu', () => {
test1D('cpu');
});
describe('features: constants texture 2d');
function test2D(mode) {
const gpu = new GPU({ mode });
const createTexture = gpu
.createKernel(function() {
return 200;
})
.setOutput([2, 2])
.setPipeline(true);
const texture = createTexture();
const tryConst = gpu.createKernel(
function() {
return this.constants.texture[this.thread.y][this.thread.x];
},
{
constants: { texture }
}
).setOutput([2, 2]);
const result = tryConst();
const expected = [new Float32Array([200, 200]), new Float32Array([200, 200])];
assert.deepEqual(result, expected, 'texture constant passed test');
gpu.destroy();
}
test('auto', () => {
test2D(null);
});
test('gpu', () => {
test2D('gpu');
});
(GPU.isWebGLSupported ? test : skip)('webgl', function () {
test2D('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', function () {
test2D('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () {
test2D('headlessgl');
});
test('cpu', () => {
test2D('cpu');
});
describe('features: constants texture 3d');
function test3D(mode) {
const gpu = new GPU({ mode });
const createTexture = gpu
.createKernel(function() {
return 200;
})
.setOutput([2, 2, 2])
.setPipeline(true);
const texture = createTexture();
const tryConst = gpu.createKernel(
function() {
return this.constants.texture[this.thread.z][this.thread.y][this.thread.x];
},
{
constants: { texture }
}
).setOutput([2, 2, 2]);
const result = tryConst();
const expected = [[new Float32Array([200, 200]), new Float32Array([200, 200])],[new Float32Array([200, 200]), new Float32Array([200, 200])]];
assert.deepEqual(result, expected, 'texture constant passed test');
gpu.destroy();
}
test('auto', () => {
test3D(null);
});
test('gpu', () => {
test3D('cpu');
});
(GPU.isWebGLSupported ? test : skip)('webgl', function () {
test3D('webgl');
});
(GPU.isWebGL2Supported ? test : skip)('webgl2', function () {
test3D('webgl2');
});
(GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () {
test3D('headlessgl');
});
test('cpu', () => {
test3D('cpu');
});