gpu.js/test/features/float-output-textures.js
Robert Plummer 82e4966551 feat: v2.0.0rc1
Cleanup and add random support (seeded by... Math.random()!)
I went through api and cleaned it up considerably
2019-01-31 18:24:25 -05:00

43 lines
1.1 KiB
JavaScript

const { assert, skip, test, module: describe } = require('qunit');
const { GPU } = require('../../src');
describe('float output textures');
function floatTexturesKernel(output, mode) {
const lst = new Float32Array([1, 2, 3, 4, 5, 6, 7, 8]);
const gpu = new GPU({ mode });
const kernel = gpu.createKernel(function(lst) {
return lst[this.thread.x];
}, { output: [lst.length], floatTextures: true });
const result = kernel(lst);
assert.deepEqual(result, lst);
gpu.destroy();
}
(GPU.isKernelMapSupported ? test : skip)("floatTextures auto", () => {
floatTexturesKernel();
});
test("cpu", () => {
assert.throws(() => {
floatTexturesKernel('cpu');
});
});
(GPU.isKernelMapSupported ? test : skip)("gpu", () => {
floatTexturesKernel('gpu');
});
(GPU.isWebGLSupported && GPU.isKernelMapSupported ? test : skip)("webgl", () => {
floatTexturesKernel('webgl');
});
(GPU.isWebGL2Supported ? test : skip)("webgl2", () => {
floatTexturesKernel('webgl2');
});
(GPU.isHeadlessGLSupported && GPU.isKernelMapSupported ? test : skip)("headlessgl", () => {
floatTexturesKernel('headlessgl');
});