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49 lines
1.5 KiB
JavaScript
49 lines
1.5 KiB
JavaScript
(function() {
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// max size of ok addressing = 8388608, 8388609 is shifted by 1 so index seems to be 8388610
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// after this fix max addressing is 2^24 which is the max a float32 can handle
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// question is, why cant we use int32? so 2^32 addressing...
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var DATA_MAX = 8388800;
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var divisor = 100;
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var data = new Uint8Array(DATA_MAX);
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for (var i = 0; i < DATA_MAX/divisor; i++) {
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for (var j = 0; j < divisor; j++) {
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data[i*divisor + j] = j;
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}
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}
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function buildLargeArrayAddressKernel(mode) {
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var gpu = new GPU({ mode });
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var largeArrayAddressKernel = gpu.createKernel(function(data1) {
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return data1[this.thread.x];
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// return this.thread.x;
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})
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.setOutput([DATA_MAX]);
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return largeArrayAddressKernel(data);
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}
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QUnit.test('Issue #314 Large array addressing - auto', () => {
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QUnit.assert.equal(buildLargeArrayAddressKernel()[DATA_MAX-1], data[DATA_MAX-1]);
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});
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QUnit.test('Issue #314 Large array addressing - gpu', () => {
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QUnit.assert.equal(buildLargeArrayAddressKernel('gpu')[DATA_MAX-1], data[DATA_MAX-1]);
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});
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QUnit.test('Issue #314 Large array addressing - webgl', () => {
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QUnit.assert.equal(buildLargeArrayAddressKernel('webgl')[DATA_MAX-1], data[DATA_MAX-1]);
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});
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QUnit.test('Issue #314 Large array addressing - webgl2', () => {
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var result = buildLargeArrayAddressKernel('webgl2')
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var same = true;
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for (var i = 0; i < DATA_MAX; i++) {
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if (!result[i] == data[i]) {
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same = false;
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break;
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}
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}
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QUnit.assert.ok(same, "not all elements are the same, failed on index:" + i);
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});
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})(); |