gpu.js/test/issues/314-large-input-array-addressing.js
2018-07-03 12:05:54 +01:00

49 lines
1.5 KiB
JavaScript

(function() {
// max size of ok addressing = 8388608, 8388609 is shifted by 1 so index seems to be 8388610
// after this fix max addressing is 2^24 which is the max a float32 can handle
// question is, why cant we use int32? so 2^32 addressing...
var DATA_MAX = 8388800;
var divisor = 100;
var data = new Uint8Array(DATA_MAX);
for (var i = 0; i < DATA_MAX/divisor; i++) {
for (var j = 0; j < divisor; j++) {
data[i*divisor + j] = j;
}
}
function buildLargeArrayAddressKernel(mode) {
var gpu = new GPU({ mode });
var largeArrayAddressKernel = gpu.createKernel(function(data1) {
return data1[this.thread.x];
// return this.thread.x;
})
.setOutput([DATA_MAX]);
return largeArrayAddressKernel(data);
}
QUnit.test('Issue #314 Large array addressing - auto', () => {
QUnit.assert.equal(buildLargeArrayAddressKernel()[DATA_MAX-1], data[DATA_MAX-1]);
});
QUnit.test('Issue #314 Large array addressing - gpu', () => {
QUnit.assert.equal(buildLargeArrayAddressKernel('gpu')[DATA_MAX-1], data[DATA_MAX-1]);
});
QUnit.test('Issue #314 Large array addressing - webgl', () => {
QUnit.assert.equal(buildLargeArrayAddressKernel('webgl')[DATA_MAX-1], data[DATA_MAX-1]);
});
QUnit.test('Issue #314 Large array addressing - webgl2', () => {
var result = buildLargeArrayAddressKernel('webgl2')
var same = true;
for (var i = 0; i < DATA_MAX; i++) {
if (!result[i] == data[i]) {
same = false;
break;
}
}
QUnit.assert.ok(same, "not all elements are the same, failed on index:" + i);
});
})();