mirror of
https://github.com/gpujs/gpu.js.git
synced 2026-01-25 16:08:02 +00:00
58 lines
2.6 KiB
JavaScript
58 lines
2.6 KiB
JavaScript
'use strict';
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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var RunnerBase = require('../runner-base');
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var WebGLKernel = require('./kernel');
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var utils = require('../../core/utils');
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var WebGLFunctionBuilder = require('./function-builder');
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module.exports = function (_RunnerBase) {
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_inherits(WebGLRunner, _RunnerBase);
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/**
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* @constructor WebGLRunner
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*
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* @extends RunnerBase
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* @desc Instantiates a Runner instance for the kernel.
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*
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* @param {Object} settings - Settings to instantiate properties in RunnerBase, with given values
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*
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*/
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function WebGLRunner(settings) {
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_classCallCheck(this, WebGLRunner);
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var _this = _possibleConstructorReturn(this, (WebGLRunner.__proto__ || Object.getPrototypeOf(WebGLRunner)).call(this, new WebGLFunctionBuilder(), settings));
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_this.Kernel = WebGLKernel;
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_this.kernel = null;
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return _this;
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}
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/**
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* @memberOf WebGLRunner#
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* @function
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* @name getMode
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*
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* @desc Return the current mode in which gpu.js is executing.
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*
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* @returns {String} The current mode; "cpu".
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*
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*/
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_createClass(WebGLRunner, [{
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key: 'getMode',
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value: function getMode() {
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return 'gpu';
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}
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}]);
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return WebGLRunner;
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}(RunnerBase); |