mirror of
https://github.com/gpujs/gpu.js.git
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70 lines
2.8 KiB
JavaScript
70 lines
2.8 KiB
JavaScript
'use strict';
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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var FunctionBuilderBase = require('../function-builder-base');
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var WebGLFunctionNode = require('./function-node');
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/**
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* @class WebGLFunctionBuilder
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*
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* @extends FunctionBuilderBase
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*
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* @desc Builds webGl functions (shaders) from JavaScript function Strings
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*
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*/
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module.exports = function (_FunctionBuilderBase) {
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_inherits(WebGLFunctionBuilder, _FunctionBuilderBase);
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function WebGLFunctionBuilder() {
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_classCallCheck(this, WebGLFunctionBuilder);
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var _this = _possibleConstructorReturn(this, (WebGLFunctionBuilder.__proto__ || Object.getPrototypeOf(WebGLFunctionBuilder)).call(this));
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_this.Node = WebGLFunctionNode;
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return _this;
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}
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//---------------------------------------------------------
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//
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// Polyfill stuff
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//
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//---------------------------------------------------------
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// Round function used in polyfill
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_createClass(WebGLFunctionBuilder, [{
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key: 'polyfillStandardFunctions',
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/**
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* @memberOf FunctionBuilderBase#
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* @function
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* @name polyfillStandardFunctions
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*
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* @desc Polyfill in the missing Math functions (round)
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*
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*/
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value: function polyfillStandardFunctions() {
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this.addFunction('round', _round);
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}
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}], [{
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key: 'round',
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value: function round(a) {
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return _round(a);
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}
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}]);
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return WebGLFunctionBuilder;
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}(FunctionBuilderBase);
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function _round(a) {
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return Math.floor(a + 0.5);
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} |