'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var BaseFunctionNode = require('../function-node-base'); /** * @class CPUFunctionNode * * @extends BaseFunctionNode * * @desc [INTERNAL] Represents a single function, inside JS, webGL, or openGL. * *
This handles all the raw state, converted state, etc. Of a single function.
* * @prop functionName - {String} Name of the function * @prop jsFunction - {Function} The JS Function the node represents * @prop jsFunctionString - {String} jsFunction.toString() * @prop paramNames - {String[]} Parameter names of the function * @prop paramTypes - {String[]} Shader land parameters type assumption * @prop isRootKernel - {Boolean} Special indicator, for kernel function * @prop webglFunctionString - {String} webgl converted function string * @prop openglFunctionString - {String} opengl converted function string * @prop calledFunctions - {String[]} List of all the functions called * @prop initVariables - {String[]} List of variables initialized in the function * @prop readVariables - {String[]} List of variables read operations occur * @prop writeVariables - {String[]} List of variables write operations occur * */ module.exports = function (_BaseFunctionNode) { _inherits(CPUFunctionNode, _BaseFunctionNode); function CPUFunctionNode() { _classCallCheck(this, CPUFunctionNode); return _possibleConstructorReturn(this, (CPUFunctionNode.__proto__ || Object.getPrototypeOf(CPUFunctionNode)).apply(this, arguments)); } _createClass(CPUFunctionNode, [{ key: 'generate', value: function generate(options) { this.functionString = this.jsFunctionString; } /** * @memberOf CPUFunctionNode# * @function * @name getFunctionPrototypeString * * @desc Returns the converted webgl shader function equivalent of the JS function * * @returns {String} webgl function string, result is cached under this.getFunctionPrototypeString * */ }, { key: 'getFunctionPrototypeString', value: function getFunctionPrototypeString(options) { return this.functionString; } }]); return CPUFunctionNode; }(BaseFunctionNode);