const { assert, skip, test, module: describe, only } = require('qunit'); const { GPU } = require('../../src'); describe('features: constants texture 1d'); function test1D(mode) { const gpu = new GPU({ mode }); const createTexture = gpu .createKernel(function() { return 200; }) .setOutput([2]) .setPipeline(true); const texture = createTexture(); const tryConst = gpu.createKernel( function() { return this.constants.texture[this.thread.x]; }, { constants: { texture } } ).setOutput([2]); const result = tryConst(); const expected = new Float32Array([200, 200]); assert.deepEqual(result, expected, 'texture constant passed test'); gpu.destroy(); } test('auto', () => { test1D(null); }); test('gpu', () => { test1D('gpu'); }); (GPU.isWebGLSupported ? test : skip)('webgl', function () { test1D('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('webgl2', function () { test1D('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () { test1D('headlessgl'); }); test('cpu', () => { test1D('cpu'); }); describe('features: constants texture 2d'); function test2D(mode) { const gpu = new GPU({ mode }); const createTexture = gpu .createKernel(function() { return 200; }) .setOutput([2, 2]) .setPipeline(true); const texture = createTexture(); const tryConst = gpu.createKernel( function() { return this.constants.texture[this.thread.y][this.thread.x]; }, { constants: { texture } } ).setOutput([2, 2]); const result = tryConst(); const expected = [new Float32Array([200, 200]), new Float32Array([200, 200])]; assert.deepEqual(result, expected, 'texture constant passed test'); gpu.destroy(); } test('auto', () => { test2D(null); }); test('gpu', () => { test2D('gpu'); }); (GPU.isWebGLSupported ? test : skip)('webgl', function () { test2D('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('webgl2', function () { test2D('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () { test2D('headlessgl'); }); test('cpu', () => { test2D('cpu'); }); describe('features: constants texture 3d'); function test3D(mode) { const gpu = new GPU({ mode }); const createTexture = gpu .createKernel(function() { return 200; }) .setOutput([2, 2, 2]) .setPipeline(true); const texture = createTexture(); const tryConst = gpu.createKernel( function() { return this.constants.texture[this.thread.z][this.thread.y][this.thread.x]; }, { constants: { texture } } ).setOutput([2, 2, 2]); const result = tryConst(); const expected = [[new Float32Array([200, 200]), new Float32Array([200, 200])],[new Float32Array([200, 200]), new Float32Array([200, 200])]]; assert.deepEqual(result, expected, 'texture constant passed test'); gpu.destroy(); } test('auto', () => { test3D(null); }); test('gpu', () => { test3D('cpu'); }); (GPU.isWebGLSupported ? test : skip)('webgl', function () { test3D('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('webgl2', function () { test3D('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('headlessgl', function () { test3D('headlessgl'); }); test('cpu', () => { test3D('cpu'); });