const { assert, skip, test, module: describe } = require('qunit'); const { GPU, WebGLKernel, HeadlessGLKernel } = require('../../src'); describe('issue #314'); // max size of ok addressing was 8388608, 8388609 is shifted by 1 so index seems to be 8388610 // after this fix max addressing is 2^31 which is the max a int32 can handle // run out of heap before being able to create a butter that big! // wanted to use uints but caused more problems than it solved const DATA_MAX = (GPU.isHeadlessGLSupported ? HeadlessGLKernel : WebGLKernel).features.maxTextureSize*8; const divisor = 100; const data = new Uint16Array(DATA_MAX); let v = 0; for (let i = 0; i < DATA_MAX/divisor; i++) { for (let j = 0; j < divisor; j++) { data[i*divisor + j] = v++; } } function buildLargeArrayAddressKernel(mode) { const gpu = new GPU({ mode }); const largeArrayAddressKernel = gpu.createKernel(function(data) { return data[this.thread.x]; }, { precision: 'unsigned', }) .setOutput([DATA_MAX]); const result = largeArrayAddressKernel(data); let same = true; let i = 0; for (; i < DATA_MAX; i++) { if (result[i] !== data[i]) { same = false; break; } } assert.ok(same, "not all elements are the same, failed on index:" + i); gpu.destroy(); } test('Issue #314 Large array addressing - auto', () => { buildLargeArrayAddressKernel(null); }); test('Issue #314 Large array addressing - gpu', () => { buildLargeArrayAddressKernel('gpu'); }); (GPU.isWebGLSupported ? test : skip)('Issue #314 Large array addressing - webgl', () => { buildLargeArrayAddressKernel('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('Issue #314 Large array addressing - webgl2', () => { buildLargeArrayAddressKernel('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('Issue #314 Large array addressing - headlessgl', () => { buildLargeArrayAddressKernel('headlessgl'); });