const { assert, test, module: describe, only } = require('qunit'); const { WebGLFunctionNode } = require(process.cwd() + '/src'); describe('WebGLFunctionNode.astBinaryExpression()'); test('divide float & float', () => { const node = new WebGLFunctionNode(`function kernel(left, right) { return left / right; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number', 'Number'] }); assert.equal(node.toString(), 'float kernel(float user_left, float user_right) {' + '\nreturn (user_left/user_right);' + '\n}'); }); test('divide float & int', () => { const node = new WebGLFunctionNode(`function kernel(left, right) { return left / right; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number', 'Integer'] }); assert.equal(node.toString(), 'float kernel(float user_left, int user_right) {' + '\nreturn (user_left/float(user_right));' + '\n}'); }); test('divide float & literal float', () => { const node = new WebGLFunctionNode(`function kernel(left) { return left / 1.1; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number'] }); assert.equal(node.toString(), 'float kernel(float user_left) {' + '\nreturn (user_left/1.1);' + '\n}'); }); test('divide float & literal integer', () => { const node = new WebGLFunctionNode(`function kernel(left) { return left / 1; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number'] }); assert.equal(node.toString(), 'float kernel(float user_left) {' + '\nreturn (user_left/1.0);' + '\n}'); }); test('divide float & Input', () => { const node = new WebGLFunctionNode(`function kernel(left, right) { return left / right[this.thread.x]; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number', 'Input'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(float user_left, sampler2D user_right,ivec2 user_rightSize,ivec3 user_rightDim) {' + '\nreturn (user_left/get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x));' + '\n}'); }); test('divide int & float', () => { const node = new WebGLFunctionNode(`function kernel(left, right) { return left / right; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer', 'Number'] }); assert.equal(node.toString(), 'float kernel(int user_left, float user_right) {' + '\nreturn float((user_left/int(user_right)));' + '\n}'); }); test('divide int & int', () => { const node = new WebGLFunctionNode(`function kernel(left, right) { return left / right; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer', 'Integer'] }); assert.equal(node.toString(), 'float kernel(int user_left, int user_right) {' + '\nreturn float((user_left/user_right));' + '\n}'); }); test('divide int & literal float', () => { const node = new WebGLFunctionNode(`function kernel(left) { return left / 1.1; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer'] }); assert.equal(node.toString(), 'float kernel(int user_left) {' + '\nreturn float((user_left/1));' + '\n}'); }); test('divide int & literal integer', () => { const node = new WebGLFunctionNode(`function kernel(left) { return left / 1; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer'] }); assert.equal(node.toString(), 'float kernel(int user_left) {' + '\nreturn float((user_left/1));' + '\n}'); }); test('divide int & Input', () => { const node = new WebGLFunctionNode(`function kernel(left, right) { return left / right[this.thread.x]; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer', 'Input'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(int user_left, sampler2D user_right,ivec2 user_rightSize,ivec3 user_rightDim) {' + '\nreturn float((user_left/int(get32(user_right, user_rightSize, user_rightDim, 0, 0, threadId.x))));' + '\n}'); }); test('divide literal integer & float', () => { const node = new WebGLFunctionNode(`function kernel(left) { return 1 / left; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number'] }); assert.equal(node.toString(), 'float kernel(float user_left) {' + '\nreturn (1.0/user_left);' + '\n}'); }); test('divide literal integer & int', () => { const node = new WebGLFunctionNode(`function kernel(left) { return 1 / left; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer'] }); assert.equal(node.toString(), 'float kernel(int user_left) {' + '\nreturn float((1/user_left));' + '\n}'); }); test('divide literal integer & literal float', () => { const node = new WebGLFunctionNode(`function kernel() { return 1 / 1.1; }`, { returnType: 'Number', output: [1], argumentTypes: [] }); assert.equal(node.toString(), 'float kernel() {' + '\nreturn (1.0/1.1);' + '\n}'); }); test('divide literal integer & literal integer', () => { const node = new WebGLFunctionNode(`function kernel() { return 1 / 1; }`, { returnType: 'Number', output: [1], argumentTypes: [] }); assert.equal(node.toString(), 'float kernel() {' + '\nreturn (1.0/1.0);' + '\n}'); }); test('divide literal integer & Input', () => { const node = new WebGLFunctionNode(`function kernel(v) { return 1 / v[this.thread.x]; }`, { returnType: 'Number', output: [1], argumentTypes: ['Input'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(sampler2D user_v,ivec2 user_vSize,ivec3 user_vDim) {' + '\nreturn (1.0/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));' + '\n}'); }); test('divide literal float & float', () => { const node = new WebGLFunctionNode(`function kernel(right) { return 1.1 / right; }`, { returnType: 'Number', output: [1], argumentTypes: ['Number'] }); assert.equal(node.toString(), 'float kernel(float user_right) {' + '\nreturn (1.1/user_right);' + '\n}'); }); test('divide literal float & int', () => { const node = new WebGLFunctionNode(`function kernel(right) { return 1.1 / right; }`, { returnType: 'Number', output: [1], argumentTypes: ['Integer'] }); assert.equal(node.toString(), 'float kernel(int user_right) {' + '\nreturn (1.1/float(user_right));' + '\n}'); }); test('divide literal float & literal float', () => { const node = new WebGLFunctionNode(`function kernel() { return 1.1 / 1.1; }`, { returnType: 'Number', output: [1], argumentTypes: [] }); assert.equal(node.toString(), 'float kernel() {' + '\nreturn (1.1/1.1);' + '\n}'); }); test('divide literal float & literal integer', () => { const node = new WebGLFunctionNode(`function kernel() { return 1.1 / 1; }`, { returnType: 'Number', output: [1], argumentTypes: [] }); assert.equal(node.toString(), 'float kernel() {' + '\nreturn (1.1/1.0);' + '\n}'); }); test('divide literal float & Input', () => { const node = new WebGLFunctionNode(`function kernel(v) { return 1.1 / v[this.thread.x]; }`, { returnType: 'Number', output: [1], argumentTypes: ['Input'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(sampler2D user_v,ivec2 user_vSize,ivec3 user_vDim) {' + '\nreturn (1.1/get32(user_v, user_vSize, user_vDim, 0, 0, threadId.x));' + '\n}'); }); test('divide this.thread.x by this.output.x and multiple, integer, integer, and float with this.fixIntegerDivisionAccuracy = false', () => { const node = new WebGLFunctionNode(`function kernel() { return (this.thread.x / this.output.x) * 4; }`, { returnType: 'Number', output: [1], argumentTypes: [], lookupFunctionArgumentBitRatio: () => 4, fixIntegerDivisionAccuracy: false, }); assert.equal(node.toString(), 'float kernel() {' + '\nreturn float(((threadId.x/1)*4));' + '\n}'); }); test('divide this.thread.x by this.output.x and multiple, integer, integer, and float with this.fixIntegerDivisionAccuracy = true', () => { const node = new WebGLFunctionNode(`function kernel() { return (this.thread.x / this.output.x) * 4; }`, { returnType: 'Number', output: [1], argumentTypes: [], lookupFunctionArgumentBitRatio: () => 4, fixIntegerDivisionAccuracy: true, }); assert.equal(node.toString(), 'float kernel() {' + '\nreturn (divWithIntCheck(float(threadId.x), 1.0)*4.0);' + '\n}'); }); test('multiply Input and Input', () => { const node = new WebGLFunctionNode('function kernel(v1, v2) {' + '\n return v1[this.thread.x] * v2[this.thread.x];' + '\n}', { output: [1], argumentTypes: ['Input', 'Input'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, sampler2D user_v2,ivec2 user_v2Size,ivec3 user_v2Dim) {' + '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*get32(user_v2, user_v2Size, user_v2Dim, 0, 0, threadId.x));' + '\n}'); }); test('multiply Input and int', () => { const node = new WebGLFunctionNode('function kernel(v1, v2) {' + '\n return v1[this.thread.x] * v2;' + '\n}', { output: [1], argumentTypes: ['Input', 'Integer'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, int user_v2) {' + '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*float(user_v2));' + '\n}'); }); test('multiply Input and float', () => { const node = new WebGLFunctionNode('function kernel(v1, v2) {' + '\n return v1[this.thread.x] * v2;' + '\n}', { output: [1], argumentTypes: ['Input', 'Float'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, float user_v2) {' + '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);' + '\n}'); }); test('multiply Input and Number', () => { const node = new WebGLFunctionNode('function kernel(v1, v2) {' + '\n return v1[this.thread.x] * v2;' + '\n}', { output: [1], argumentTypes: ['Input', 'Number'], lookupFunctionArgumentBitRatio: () => 4, }); assert.equal(node.toString(), 'float kernel(sampler2D user_v1,ivec2 user_v1Size,ivec3 user_v1Dim, float user_v2) {' + '\nreturn (get32(user_v1, user_v1Size, user_v1Dim, 0, 0, threadId.x)*user_v2);' + '\n}'); });