const { assert, skip, test, module: describe, only } = require('qunit'); const { GPU } = require('../../../../../../src'); describe('feature: to-string unsigned precision constants Array(4)'); function testConstant(mode, context, canvas) { const gpu = new GPU({ mode }); const a = new Float32Array([1, 2, 3, 4]); const originalKernel = gpu.createKernel(function() { return this.constants.a; }, { canvas, context, output: [1], precision: 'unsigned', constants: { a }, constantTypes: { a: 'Array(4)' } }); const expected = [new Float32Array([1, 2, 3, 4])]; const originalResult = originalKernel(); assert.deepEqual(originalResult, expected); const kernelString = originalKernel.toString(); const newResult = new Function('return ' + kernelString)()({ context, constants: { a } })(); assert.deepEqual(newResult, expected); // Array(3) is "sticky" as a constant, and cannot reset const b = new Float32Array([4, 3, 2, 1]); const expected2 = [new Float32Array([1, 2, 3, 4])]; const newResult2 = new Function('return ' + kernelString)()({ context, constants: { a: b } })(); assert.deepEqual(newResult2, expected2); gpu.destroy(); } (GPU.isWebGLSupported ? test : skip)('webgl', () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('webgl'); testConstant('webgl', context, canvas); }); (GPU.isWebGL2Supported ? test : skip)('webgl2', () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('webgl2'); testConstant('webgl2', context, canvas); }); (GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => { testConstant('headlessgl', require('gl')(1, 1), null); }); test('cpu', () => { testConstant('cpu'); });