const { assert, skip, test, module: describe, only } = require('qunit'); const { GPU } = require('../../../../../../src'); describe('feature: to-string unsigned precision constants Array3D'); function testConstant(mode, context, canvas) { const gpu = new GPU({ mode }); const a = [ [ [1, 2], [3, 4], ], [ [5, 6], [7, 8], ] ]; const originalKernel = gpu.createKernel(function() { let sum = 0; for (let z = 0; z < 2; z++) { for (let y = 0; y < 2; y++) { sum += this.constants.a[z][y][this.thread.x]; } } return sum; }, { canvas, context, output: [2], precision: 'unsigned', constants: { a } }); const expected = new Float32Array([16, 20]); const originalResult = originalKernel(); assert.deepEqual(originalResult, expected); const kernelString = originalKernel.toString(); const Kernel = new Function('return ' + kernelString)(); const newResult = Kernel({ context, constants: { a } })(); assert.deepEqual(newResult, expected); const b = [ [ [1, 1], [1, 1], ], [ [1, 1], [1, 1], ] ]; const newResult2 = Kernel({ context, constants: { a: b } })(); const expected2 = new Float32Array([4, 4]); assert.deepEqual(newResult2, expected2); gpu.destroy(); } (GPU.isWebGLSupported ? test : skip)('webgl', () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('webgl'); testConstant('webgl', context, canvas); }); (GPU.isWebGL2Supported ? test : skip)('webgl2', () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('webgl2'); testConstant('webgl2', context, canvas); }); (GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => { testConstant('headlessgl', require('gl')(1, 1), null); }); test('cpu', () => { testConstant('cpu'); });