const { assert, skip, test, module: describe, only } = require('qunit'); const { GPU } = require('../../../../../../src'); describe('feature: to-string unsigned precision arguments MemoryOptimizedNumberTexture'); function testArgument(mode, context, canvas) { const gpu = new GPU({ mode, context, canvas }); const texture1 = gpu.createKernel(function() { return this.thread.x; }, { output: [4], optimizeFloatMemory: true, precision: 'unsigned', pipeline: true, })(); const texture2 = gpu.createKernel(function() { return 4 - this.thread.x; }, { output: [4], optimizeFloatMemory: true, precision: 'unsigned', pipeline: true, })(); const originalKernel = gpu.createKernel(function(a) { return a[this.thread.x]; }, { canvas, context, output: [4], precision: 'unsigned' }); assert.deepEqual(originalKernel(texture1), new Float32Array([0,1,2,3])); assert.deepEqual(originalKernel(texture2), new Float32Array([4,3,2,1])); const kernelString = originalKernel.toString(texture1); const newKernel = new Function('return ' + kernelString)()({ context }); assert.deepEqual(newKernel(texture1), new Float32Array([0,1,2,3])); assert.deepEqual(newKernel(texture2), new Float32Array([4,3,2,1])); gpu.destroy(); } (GPU.isWebGLSupported ? test : skip)('webgl', () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('webgl'); testArgument('webgl', context, canvas); }); (GPU.isWebGL2Supported ? test : skip)('webgl2', () => { const canvas = document.createElement('canvas'); const context = canvas.getContext('webgl2'); testArgument('webgl2', context, canvas); }); (GPU.isHeadlessGLSupported ? test : skip)('headlessgl', () => { testArgument('headlessgl', require('gl')(1, 1), null); }); test('cpu', () => { testArgument('cpu'); });