const { assert, skip, test, module: describe, only } = require('qunit'); const { GPU } = require('../../src'); describe('argument array 3 types'); function testSinglePrecisionArray3D2(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.z][this.thread.y][this.thread.x]; }, { output: [2,2,3], argumentTypes: { value: 'Array3D(2)' }, precision: 'single', }); const value = [ [ [ new Float32Array([1,2]), new Float32Array([3,4]), ],[ new Float32Array([5,6]), new Float32Array([7,8]), ] ],[ [ new Float32Array([9,10]), new Float32Array([11,12]), ],[ new Float32Array([13,14]), new Float32Array([15,16]), ] ],[ [ new Float32Array([17,18]), new Float32Array([19,20]), ],[ new Float32Array([21,22]), new Float32Array([23,24]), ] ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array3D(2) auto', () => { testSinglePrecisionArray3D2(); }); (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array3D(2) gpu', () => { testSinglePrecisionArray3D2('gpu'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('single precision Array3D(2) webgl', () => { testSinglePrecisionArray3D2('webgl'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('single precision Array3D(2) webgl2', () => { testSinglePrecisionArray3D2('webgl2'); }); (GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('single precision Array3D(2) headlessgl', () => { testSinglePrecisionArray3D2('headlessgl'); }); test('single precision Array3D(2) cpu', () => { testSinglePrecisionArray3D2('cpu'); }); function testUnsignedPrecisionArray3D2(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.z][this.thread.y][this.thread.x]; }, { output: [2,2,3], argumentTypes: { value: 'Array2D(2)' }, precision: 'unsigned', }); const value = [ [ [ new Float32Array([1,2]), new Float32Array([3,4]), ],[ new Float32Array([5,6]), new Float32Array([7,8]), ] ],[ [ new Float32Array([9,10]), new Float32Array([11,12]), ],[ new Float32Array([13,14]), new Float32Array([15,16]), ] ],[ [ new Float32Array([17,18]), new Float32Array([19,20]), ],[ new Float32Array([21,22]), new Float32Array([23,24]), ] ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } test('fallback unsigned precision Array3D(3) auto', () => { testUnsignedPrecisionArray3D2(); }); test('fallback unsigned precision Array3D(3) gpu', () => { testUnsignedPrecisionArray3D2('gpu'); }); (GPU.isWebGLSupported ? test : skip)('fallback unsigned precision Array3D(3) webgl', () => { testUnsignedPrecisionArray3D2('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('fallback unsigned precision Array3D(3) webgl2', () => { testUnsignedPrecisionArray3D2('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('fallback unsigned precision Array3D(3) headlessgl', () => { testUnsignedPrecisionArray3D2('headlessgl'); }); test('fallback unsigned precision Array3D(3) cpu', () => { testUnsignedPrecisionArray3D2('cpu'); }); function testSinglePrecisionArray3D3(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.z][this.thread.y][this.thread.x]; }, { output: [2,2,3], argumentTypes: { value: 'Array3D(3)' }, precision: 'single', }); const value = [ [ [ new Float32Array([1,2,3]), new Float32Array([4,5,6]), ],[ new Float32Array([7,8,9]), new Float32Array([10,11,12]), ] ],[ [ new Float32Array([13,14,15]), new Float32Array([16,17,18]), ],[ new Float32Array([19,20,21]), new Float32Array([22,23,24]), ] ],[ [ new Float32Array([25,26,27]), new Float32Array([28,29,30]), ],[ new Float32Array([31,32,33]), new Float32Array([34,35,36]), ] ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array3D(3) auto', () => { testSinglePrecisionArray3D3(); }); (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array3D(3) gpu', () => { testSinglePrecisionArray3D3('gpu'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('single precision Array3D(3) webgl', () => { testSinglePrecisionArray3D3('webgl'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('single precision Array3D(3) webgl2', () => { testSinglePrecisionArray3D3('webgl2'); }); (GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('single precision Array3D(3) headlessgl', () => { testSinglePrecisionArray3D3('headlessgl'); }); test('single precision Array3D(3) cpu', () => { testSinglePrecisionArray3D3('cpu'); }); function testUnsignedPrecisionArray3D3(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.z][this.thread.y][this.thread.x]; }, { output: [2,2,3], argumentTypes: { value: 'Array2D(3)' }, precision: 'unsigned', }); const value = [ [ [ new Float32Array([1,2,3]), new Float32Array([4,5,6]), ],[ new Float32Array([7,8,9]), new Float32Array([10,11,12]), ] ],[ [ new Float32Array([13,14,15]), new Float32Array([16,17,18]), ],[ new Float32Array([19,20,21]), new Float32Array([22,23,24]), ] ],[ [ new Float32Array([25,26,27]), new Float32Array([28,29,30]), ],[ new Float32Array([31,32,33]), new Float32Array([34,35,36]), ] ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } test('fallback unsigned precision Array3D(3) auto', () => { testUnsignedPrecisionArray3D3(); }); test('fallback unsigned precision Array3D(3) gpu', () => { testUnsignedPrecisionArray3D3('gpu'); }); (GPU.isWebGLSupported ? test : skip)('fallback unsigned precision Array3D(3) webgl', () => { testUnsignedPrecisionArray3D3('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('fallback unsigned precision Array3D(3) webgl2', () => { testUnsignedPrecisionArray3D3('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('fallback unsigned precision Array3D(3) headlessgl', () => { testUnsignedPrecisionArray3D3('headlessgl'); }); test('fallback unsigned precision Array3D(3) cpu', () => { testUnsignedPrecisionArray3D3('cpu'); }); function testSinglePrecisionArray3D4(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.z][this.thread.y][this.thread.x]; }, { output: [2,2,3], argumentTypes: { value: 'Array3D(4)' }, precision: 'single', }); const value = [ [ [ new Float32Array([1,2,3,4]), new Float32Array([5,6,7,8]), ],[ new Float32Array([9,10,11,12]), new Float32Array([13,14,15,16]), ] ],[ [ new Float32Array([17,18,19,20]), new Float32Array([21,22,23,24]), ],[ new Float32Array([25,26,27,28]), new Float32Array([29,30,31,32]), ] ],[ [ new Float32Array([33,34,35,36]), new Float32Array([37,38,39,40]), ],[ new Float32Array([41,42,43,44]), new Float32Array([45,46,47,48]), ] ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array3D(4) auto', () => { testSinglePrecisionArray3D4(); }); (GPU.isSinglePrecisionSupported ? test : skip)('single precision Array3D(4) gpu', () => { testSinglePrecisionArray3D4('gpu'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGLSupported ? test : skip)('single precision Array3D(4) webgl', () => { testSinglePrecisionArray3D4('webgl'); }); (GPU.isSinglePrecisionSupported && GPU.isWebGL2Supported ? test : skip)('single precision Array3D(4) webgl2', () => { testSinglePrecisionArray3D4('webgl2'); }); (GPU.isSinglePrecisionSupported && GPU.isHeadlessGLSupported ? test : skip)('single precision Array3D(4) headlessgl', () => { testSinglePrecisionArray3D4('headlessgl'); }); test('single precision Array3D(4) cpu', () => { testSinglePrecisionArray3D4('cpu'); }); function testUnsignedPrecisionArray3D4(mode) { const gpu = new GPU({ mode }); const kernel = gpu.createKernel(function(value) { return value[this.thread.z][this.thread.y][this.thread.x]; }, { output: [2,2,3], argumentTypes: { value: 'Array2D(3)' }, precision: 'unsigned', }); const value = [ [ [ new Float32Array([1,2,3,4]), new Float32Array([5,6,7,8]), ],[ new Float32Array([9,10,11,12]), new Float32Array([13,14,15,16]), ] ],[ [ new Float32Array([17,18,19,20]), new Float32Array([21,22,23,24]), ],[ new Float32Array([25,26,27,28]), new Float32Array([29,30,31,32]), ] ],[ [ new Float32Array([33,34,35,36]), new Float32Array([37,38,39,40]), ],[ new Float32Array([41,42,43,44]), new Float32Array([45,46,47,48]), ] ] ]; const result = kernel(value); assert.deepEqual(result, value); gpu.destroy(); } test('fallback unsigned precision Array3D(4) auto', () => { testUnsignedPrecisionArray3D4(); }); test('fallback unsigned precision Array3D(4) gpu', () => { testUnsignedPrecisionArray3D4('gpu'); }); (GPU.isWebGLSupported ? test : skip)('fallback unsigned precision Array3D(4) webgl', () => { testUnsignedPrecisionArray3D4('webgl'); }); (GPU.isWebGL2Supported ? test : skip)('fallback unsigned precision Array3D(4) webgl2', () => { testUnsignedPrecisionArray3D4('webgl2'); }); (GPU.isHeadlessGLSupported ? test : skip)('fallback unsigned precision Array3D(4) headlessgl', () => { testUnsignedPrecisionArray3D4('headlessgl'); }); test('fallback unsigned precision Array3D(4) cpu', () => { testUnsignedPrecisionArray3D4('cpu'); });